setTerrainGrid: Difference between revisions
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(Explained changed ArmA functionality.) |
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| Set desired terrain resolution (in meters). For default landscapes, supported resolutions are: | | [[Operation Flashpoint]], [[VBS1]]: Set desired terrain resolution (in meters). For default landscapes, supported resolutions are: | ||
For default landscapes, supported resolutions are: | For default landscapes, supported resolutions are: | ||
* '''50''' - smoothest, less lag | * '''50''' - smoothest, less lag | ||
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If you select unsupported resolutions, nearest supported value is used instead. | If you select unsupported resolutions, nearest supported value is used instead. | ||
[[Armed Assault]], [[VBS2]]: Terrain resolution is fixed, determined by the world created. This function controls terrain LOD instead (the distance in which the terrain mesh resolution starts to degrade). Higher number means less vertices are used for terrain rendering, making distant hills less smooth. | |||
|= Description | |= Description | ||
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Revision as of 11:05, 8 January 2007
Description
- Description:
- Operation Flashpoint, VBS1: Set desired terrain resolution (in meters). For default landscapes, supported resolutions are:
For default landscapes, supported resolutions are:
- 50 - smoothest, less lag
- 25 - default in multiplayer
- 12.5 - default in singleplayer
- 6.25
- 3.125 - bumpiest, higher lag
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setTerrainGrid 12.5
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Posted on August 4, 2006 - 12:02
- hardrock
- Notes from before the conversion: This is like opening up your video preferences and changing "terrain detail", i.e.: setTerrainGrid 50 = lowest detail setTerrainGrid 3.125 = highest detail It is similar to the command setViewDistance.