stopped: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *=  +" to " |$1= ")  | 
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|descr= Check if unit is stopped by [[stop]] command.  | |descr= Check if unit is stopped by [[stop]] command.  | ||
|s1=   | |s1= '''stopped''' unitName  | ||
|p1=   | |p1= unitName: [[Object]]  | ||
|r1=[[Boolean]]  | |r1=[[Boolean]]  | ||
Revision as of 22:51, 19 June 2021
Description
- Description:
 - Check if unit is stopped by stop command.
 - Groups:
 - Unit Control
 
Syntax
Examples
- Example 1:
 ? (stopped _loon1) : hint "Loon1 is stopped"
Additional Information
- See also:
 - stop
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control