ctrlActivate: Difference between revisions
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Command ignores control disabled state. (Example 2)  | Command ignores control disabled state. (Example 2)  | ||
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|p1= controlName: [[Control]]  | |p1= controlName: [[Control]]  | ||
Revision as of 17:04, 20 June 2021
Description
- Description:
 - Launch actions attached to given (button based) control. 
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - ctrlActivate controlName
 - Parameters:
 - controlName: Control
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 ctrlActivate _control- Example 2:
 _control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
 - allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control