setVisibleIfTreeCollapsed: Difference between revisions
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{{Feature | Informative | Some Old Editor Command}} | {{Feature | Informative | Some Old Editor Command}} | ||
|s1= map | |s1= map [[setVisibleIfTreeCollapsed]] [object, visible] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] |
Revision as of 18:08, 20 June 2021
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- -
Notes
-
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