Eden Editor: Configuring Tutorials: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (removed eden main category, it' in a sub category already)
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
(One intermediate revision by the same user not shown)
Line 33: Line 33:
text = "Hello World"; // Step text
text = "Hello World"; // Step text
highlight = IDC_DISPLAY3DEN_TOOLBAR_MISSION_MAP; // IDC of highlighted UI control (none by default)
highlight = IDC_DISPLAY3DEN_TOOLBAR_MISSION_MAP; // IDC of highlighted UI control (none by default)
expression = "['showInterface',true] call bis_fnc_3DENInterface;"; // Code called when the step is displayed (before highlight)
expression = "['showInterface',true] call BIS_fnc_3DENInterface;"; // Code called when the step is displayed (before highlight)
x = safeZoneX + 0.1; // Custom X coordinate (centered when undefined)
x = safeZoneX + 0.1; // Custom X coordinate (centered when undefined)
y = safeZoneY + 0.9; // Custom Y coordinate (centered when undefined)
y = safeZoneY + 0.9; // Custom Y coordinate (centered when undefined)
Line 46: Line 46:
};
};
};
};
};</syntaxhighlight>
};
</syntaxhighlight>


[[Category:Eden Editor: Modding|Menu Bar: Configuring Tutorials]]
[[Category:Eden Editor: Modding|Menu Bar: Configuring Tutorials]]

Latest revision as of 18:24, 20 June 2021

Eden Editor offers in-game tutorial system. By default, it contains tutorials for controlling various editor features.

Modders can add new tutorials and categories to describe their custom features. Whenever new tutorial is added, icon in top right will show red notification for player.

3den tutorial.gif

Config

// File with IDCs of UI controls which can be highlighted (see 'highlight' property below)
#include "\a3\3DEN\UI\resincl.inc"

class Cfg3DEN
{
	// Container with all tutorials
	class Tutorials
	{
		// Category class. You can use one of the existing ones, or create a new one
		class Intro
		{
			displayName = "Introduction"; // Name visible in the list. Don't define when you're using existing category!
			// Category sections
			class Sections
			{
				// Section class
				class MyTutorial
				{
					displayName = "My Tutorial"; // Name visible in the list
					// Individual tutorial steps (shown as post-it notes), sorted in-game as they appear here
					class Steps
					{
						// Classname can be anything
						class Hello
						{
							text = "Hello World"; // Step text
							highlight = IDC_DISPLAY3DEN_TOOLBAR_MISSION_MAP; // IDC of highlighted UI control (none by default)
							expression = "['showInterface',true] call BIS_fnc_3DENInterface;"; // Code called when the step is displayed (before highlight)
							x = safeZoneX + 0.1; // Custom X coordinate (centered when undefined)
							y = safeZoneY + 0.9; // Custom Y coordinate (centered when undefined)
						};
						class Text2
						{
							text = "Schnobble!";
						};
					};
				};
			};
		};
	};
};