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| [[Category:Arma 3: Editing]] | | #REDIRECT [[Arma 3: AI Skill]] |
| [[Category:AI]]
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| ==Overview==
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| Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.
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| ==Sub-Skills==
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| ===aimingAccuracy===
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| Affects how good the AI can aim, lead a target, estimate the distance and bullet drop, how it can control the recoil and how sure it is about it's aim on target before opening fire.
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| ===aimingShake===
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| Defines how inaccurate the AI is when shooting. (Higher value = less inaccurate)
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| ===aimingSpeed===
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| Affects how fast can the AI rotate and stabilize its aim. (Higher value = faster, less error)
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| ===commanding===
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| Affects how fast the recognized targets are shared in the group. (Higher value = faster reporting)
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| ===courage===
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| Affects unit's subordinates' morale. (Higher value = more courage)
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| ===endurance===
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| ''Disabled in Arma3''
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| ===general===
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| Raw "Skill", value is distributed to sub-skills unless defined otherwise. Affects the AI's decision making.
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| ===reloadSpeed===
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| Affects the delay between switching or reloading a weapon. (Higher value = less delay)
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| ===spotDistance===
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| Affects the AI ability and accuracy of spotting targets within it's visual or audible range. (Higher value = more accurate distance estimate)
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| ===spotTime===
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| Affects how delayed are the AI reactions to death, damage or observed enemy. (Higher value = less delay)
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| ==Notes==
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| Each sub-skill is used in several calculations. Value of each sub-skill is inherited from the value set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue or [[setSkill]] command, or directly defined by [[setSkill array]] command. This value is interpolated into ranges defined in [[CfgAISkill]] and multiplied by a value of skillFriendly/Enemy or precisionFriendly/Enemy set in player's profile (.Arma3Profile file).
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| '''See also:''' [[:Category:AI|AI]], [[skill]], [[setSkill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA:_Difficulty#Adjusting_Accuracy_Separately]]
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