P3D Lod Proxies: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "y[ _]*\|[ _]*(arma[0-9]+)[ _]*\|[ _]+" to "y|$1|") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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=LodProxy= | = LodProxy = | ||
struct | struct | ||
{ | { | ||
Revision as of 15:40, 17 November 2021
LodProxy
struct
{
Asciiz P3dProxyName; //"\ca\a10\agm65" (.p3d is implied) <<note the leading filename backslash
TransformMatrix Transform; //see Generic FileFormat Data Types
ulong ProxySequenceId; //
ulong NamedSelectionIndex; //see P3D Named Selections
//////// ARMA ONLY (ODOLV4x) ///////
long BoneIndex;
ulong SectionIndex; //see P3D_Lod_Sections
}
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