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{{User:erentar/archive
= A3 Sensor Display =
| archive = User:Erentar/Sandbox4
== Target Acquisition and Tracking (Sensors) ==
| algo = old(1d)
[[File:Arma_3_Sensors_Sensor_Display_symbology.png|frameless|right|600px]]
| counter = 1
Some vehicles are equipped with [[Arma_3_Sensors|sensors]] that can detect, identify and track various types of targets. Different types of sensors loosely reflect the systems that exist in real life (Radars, EOST, IRST, LST) and are only able to acquire respective types of targets. See [[Arma_3_Sensors#Mechanics|Sensors#Mechanics]] for more details on which target can be detected and tracked by what.
| minthreadsleft = 0
===== Actions (default) =====
| archiveheader = {{talkarchive}}
{| class="wikitable"
}}
|-
| '''R''' || Weapons/Next target (in vehicle) || Select next target (targets are prioritized according to the currently selected weapon and the target threat)
|-
| '''T''' || Weapons/Lock target || Select target under the cursor / center of view
|-
| '''T''' || Weapons/Lase Range || Measure distance (and speed) of the target or ground. Some vehicles automatically adjust the weapons zeroing (RCWS) or zeroing and lead on the target (Tank and APC cannon).
|-
| '''LCTRL + R''' || Weapons/Radar on/off || Toggle radar on/off
|-
| '''LCTRL + RMB''' || Common/Targeting camera || Switch to targeting camera full screen view
|-
| '''LCTRL + T''' || Weapons/Stabilize turret || Locks the camera to area (ground) or point (target) track.
|-
| '''Num 1-9''' || View/Look || Slew the camera
|-
| '''Num 5''' || View/Center look || Recenter camera to boresight /or/ to currently selected target (in stabilized mode)
|-
| '''F''' || Next Weapon || ATGM toggle Direct Attack (default) or Top Attack
|-
|}
See '''[[Arma_3_Custom_Info|Custom panels]]''' page for more info about controlling the Sensor display.
== Engagement ==
=== Fire Control Systems ===
Some weapon systems can help the gunner find better firing solution when using standard ballistic munitions. There are currently 3 types of aids available.
Target Lead Indication (used in jets and AAAs) and Automatic Lead/Range (RCWS, tank cannons), which provide solution for a marked target, and Predicted Impact Point (or CCIP) that show where the projectile will land if fired at that moment.
===== Indication =====
[[File:ballisticsComputer.jpg|frameless|upright=1|Different types of fire control and ballistic aids]]
* AUTO - Full green square indicates that firing the weapon now will most probably result in a hit. Lead and zeroing are shifted automatically according to the target's distance, speed and direction, so player only has to make sure the crosshair is on target when pulling the trigger. '''(no longer used in vanilla assets)'''
* TLI - A line with a circle on its end indicates where the player has to aim to hit the target. Weapon crosshair needs to be placed on the small circle when pulling the trigger.
* PIP - A small crosshair with a dot in the center indicates where a projectile will land. Pipper needs to be placed on the target when pulling the trigger.


<noinclude>''Discuss new proposals regarding the Wiki that are not policy related.''</noinclude>
== Crew coordination and awareness ==
General turret directions are shown on the radar or compass on the top of the screen. Crew positions where tight cooperation is required have an additional, precise indication in 3D where their partner is looking or aiming.
===== Indication =====
[[File:showCrewAim.jpg|frameless|upright=1|Different types of precise indication where a crewmate is looking or aiming]]
* An X indicates where the gunner is aiming when he's operating his weapon autonomously
* A cross indicates where the gunner is aiming. Once the gunner aimed at target a circle appears in the middle of the cross.
* Curved brackets indicate where the commander is looking


<noinclude>{{villagepumpmenu}}</noinclude>
== Modules ==
{| class="wikitable"
|-
| '''Module''' || '''Description''' || '''Sub-mode'''
|-
| '''NAV''' || Navigation - requires either a GPS item or GPS-equipped vehicle || rotation
|-
| '''SLA''' || Sling-load Assistant - only available in vehicles capable of slingloading || n/a
|-
| '''SENS''' ||  Sensors Display - tactical awareness display that combines information about tracked targets from all sensors and about threats ([[Arma_3_Sensors#User_Interface]] || ranges
|-
| '''CAM Drone''' || Drone Feed - requires UAV terminal item || spectrum
|-
| '''CAM Driver''' || Driver Feed - usually available for commanders and gunners in tanks and for pilots (as a Targeting Pod or a Sling-load camera feed) || spectrum
|-
| '''CAM Gunner''' || Gunner Feed - usually available for pilots and drivers and commanders in tanks || spectrum
|-
| '''CAM Commander''' || Commander Feed - usually available for drivers and gunners in tanks || spectrum
|-
| '''CAM Missile''' || Missile Feed - available mostly on few attack aircrafts, feed is initiated after a missile with camera feed capability is fired || n/a
|-
| '''CREW''' || Crew Display - shows crew members' names, cargo occupancy, transport capacity, sling-loaded vehicle || n/a
|-
|}
{{Feature | important | The CAM modules only work with PIP enabled!}}


[[Category:Village Pump]]
= Mechanics =
=== Active Radar ===
* only sensor that can be switched ON and OFF.
* only sensor that provides information about a target's speed, altitude, and distance
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
=== RWR and Passive Radar ===
* detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
* provides unique indication to targets with active radars
* most often the RWR can detect radar threat in 360° field-of-view
* additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons
=== Infrared sensor ===
* can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
* susceptible to environmental conditions (fog)
* often with field-of-view limited to the optics field-of-view
* often coupled with Visual sensor
=== Visual sensor ===
* can detect cold targets
* susceptible to environmental conditions (fog, light), in most cases useless at night
* often with field-of-view limited to the optics field-of-view
* often coupled with IR sensor
=== Laser and strobe tracker ===
* detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
* usually with a 180° front hemisphere field-of-view
=== Human sensor ===
* able to detect and track human targets
* ''doesn't fully work with data link''
=== Data Link ===
* with '''send position''' capability - broadcasts own position to everyone on the same side who has a receive capability
** ''Can be adjusted in-game via [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]] or in Eden editor vehicle attributes - Electronics & Sensors''
* with '''send''' capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
** ''Can be adjusted in-game via [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]] or in Eden editor vehicle attributes - Electronics & Sensors''
* with '''receive''' capability - receives targets from send-enabled units on the same side; the targets will be displayed on [[Arma_3_Custom_Info#Modules|Sensor panel]] - meaning the vehicle has to have the sensor panel in the first place
** ''Can be adjusted in-game via [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]] or in Eden editor vehicle attributes - Electronics & Sensors''
* with '''targeting''' ([[Arma_3_Sensors_config_reference#componentType|sensor]]) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with [[A3_Targeting_config_reference#autoSeekTarget|lock-after-launch]] ammo.


== Request for 'Search' button ==
= Vehicles =
{| class="wikitable"
! Name !! Sensors !! FoV hor./vert. !! Range sky/gnd (m) !! target ID range (m) !! Notes
|-
| xH-9 helicopters, Caesar || N/A ||  ||  ||
|-
| UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 || RWR || 360 || 16000 || 12000 ||
|-
| rowspan="2" | IFV-6a, ZSU-39 || Radar || 360/100 || 9000/6000 || 5000 || up looking
|-
| Data Link || 360 || 16000 ||  ||
|-
| rowspan="4" | AH-99 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 46/34 || 3000/2000 + 2000/1500 || 2000 || targeting camera
|-
| Radar || 180/90 || 5000/4000 || 3000 || down looking
|-
| rowspan="4" | Mi-48 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 26/26 || 4000/3000 + 3000/2000 || 2000 || targeting camera
|-
| Radar || 120/90 || 5000/4000 || 3000 || down looking
|-
| rowspan="4" | A-143 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 26/20 || 4000/3000 + 3000/2000 || 2000 || targeting camera
|-
| Radar || 90 || 8000/4000 || 3000 ||
|-
| rowspan="3" | A-164, To-199 || RWR + Anti-radiation || 360 + 90 || 16000 + 8000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 50/37 || 5000/4000 + 4000/3000 || 2000 || targeting camera
|-
| rowspan="5" | F/A-181 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR || 360/90 || 2500/2000 || 2000 ||
|-
| Visual || 26/20 || 4000/3000 || 2000 || targeting camera
|-
| Radar || 45 || 15000/8000 || 8000 ||
|-
| rowspan="5" | To-201 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR || 360/120 || 5000/3000 || 2000 ||
|-
| Visual || 26/20 || 4000/3000 || 2000 || targeting camera
|-
| Radar || 60 || 13000/9000 || 6000 ||
|-
| rowspan="5" | A-149 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR || 90/60 || 4000/3000 || 2000 ||
|-
| Visual || 26/20 || 4000/3000 || 2000 || targeting camera
|-
| Radar || 45 || 12000/8000 || 4000 ||
|-
| rowspan="4" | Sentinel || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 51/37 || 4000/3000 + 3500/3000 || 4000 + 3000 || targeting camera
|-
| Radar || 60 || 8000/6000 || 6000 || down looking
|-
| rowspan="3" | Praetorian 1C || Radar || 360/100 || 10000/7000 || 10000 || up looking
|-
| IR || 60/40 || 4000/3500 || 3500 ||
|-
| Data Link || 360 || 16000 ||  ||
|-
| rowspan="3" | Mk21 || Radar || 15 || 14000/11000 || 11000 ||
|-
| Visual || 60/40 || 4000/3500 || 4000 ||
|-
| Data Link || 360 || 16000 ||  ||
|-
| rowspan="2" | Mk49 || IR || 60/40 || 4000/3500 || 3500 ||
|-
| Data Link || 360 || 16000 ||  ||
|-
| WIP
|}


I request that a separate search button be (re)implemented, OR change the default searchbox behavior -automatically loading what it thinks is the closest match- to instead do a proper search. This makes it extremely difficult to search for related topics, especially considering the improving, but still fragmented nature of this wiki. Examples:
= Precision guided munitions =
* Search for 'CfgVehicles', you'll never find [[CfgVehicles_Config_Reference]] (a far more useful document) - If you change the search to all lower case, you can find that page.
{| class="wikitable"
* Search for 'find', you'll get the find command, and never see: findCover, findDisplay, findEditorObject, findEmptyPosition, findEmptyPositionReady, findNearestEnemy - oddly enough if i search capital 'Find', ill instead get 'find' unlike the previous example.
! Name !! Seeker !! Cone (degrees) !! Min-Max range (m) !! Target speed (km/h) !! Notes
 
|-
I do miss the search box on the left with the 'Go' and 'Search' buttons. I saw no reason for its removal.
| PCML || Visual || 5° || 20-600 || 126
 
|-
thanks for your time
| Titan AT || IR || 4° || 50-4000 || 126 || + manual guidance
--[[User:Strangepete|Strangepete]] ([[User talk:Strangepete|talk]]) 22:53, 20 February 2014 (CET)
|-
 
| Titan AP || N/A ||| || || manual guidance only
:When I search exactly "CfgVehicles" I see as the first suggestion [[CfgVehicles]] then [[CfgVehicles Config Reference]] as the second, then "containing... ''CfgVehicles''" as the common last option which in this case links to [https://community.bistudio.com/wiki?search=CfgVehicles&title=Special%3ASearch&fulltext=1 this search page].
|-
:Equally a search for "find" offers a list of possible pages including [[findCover]] and [[findDisplay]] etc. and the common "containing... ''find''" search link.
| DAGR || IR + Laser || 30° || 100-5000 || 126 || + manual guidance
:Is this behaviour recent (since you asked for it)? Is this issue resolved? &nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 15:04, 11 April 2014 (CEST)
|-
 
| Scalpel || IR + Laser || 30° || 250-6000 || 198 || + manual guidance
::By unchecking "Enable simplified search bar (Vector skin only)" in Preferences > Search you'll get those 2 buttons "Go" and "Search" back again.
|-
::The default mediawiki search is quite limited. When searching for <tt>find</tt> only exact wikitext matches are returned. By searching for <tt>find*</tt> at least words with prefix <tt>find</tt> are matched, too - but searching for <tt>*find</tt> or <tt>*find*</tt> isn't supported.
| Macer || IR || 30° || 350-6000 || 198
::But when searching for <tt>name</tt> no results are returned at all - probably the search index could need a complete rebuild or something else is broken.--[[User:Master85|Master85]] ([[User talk:Master85|talk]]) 14:07, 12 April 2014 (CEST)
|-
 
| KH25 / Sharur || IR || 20° || 300-6000 || 144
:::thanks Master, ill try that. Fred, in response, i do still see the same action today as when i originally posted, except i noticed a couple things: one of my computers will not show the search-suggestions dropdown while typing (didnt even know it existed on the wiki), so all you can do is type a word a press enter - in the case of "CfgVehicles" or "find", pressing enter will send you directly to thoses respective pages, not a search page
|-
 
| Jian || IR + Laser || 30° || 350-8000 || 126 || + manual guidance
:::Making it more confusing, the odd-case matching: "find" and "Find" go directly to the find page. "CfgVehicles" will goto its page, where "cfgvehicles" will goto a search page...--[[User:Strangepete|Strangepete]] ([[User talk:Strangepete|talk]]) 00:03, 13 April 2014 (CEST)
|-
 
| GBU-12 || Laser || 180° || 250-8000 || 108 || doesn't require full lock
::::Ah. Skins. Urgh >.O
|-
::::The default works as well as the MediaWiki version can, and usually has all the good stuff, but for slower connections and edge cases like if you're using a screen reader or are colour-blind ''etc.'' the alternative skins can be useful. It's a tradeoff though - as you are seeing (by the sounds of things).
| LOM-250 || Laser || 180° || 250-8000 || 108 || doesn't require full lock
::::If you set your prefs to the default skin and still have problems, try deleting any relevant cookies and local storage ''etc.''
|-
::::And of course - always use Google Chrome :-)&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 00:17, 13 April 2014 (CEST)
| Titan AA || IR || 4° || 100-3500 || 900
 
|-
== Mirror of the VBS2 wiki ==
| Titan AA Long || IR || 30° || 100-4500 || 1800
 
|-
I maintain a number of VBS2 machines that are, by policy, forbidden to ever touch the internet. I would like to keep a local copy of the wiki for reference.  Is it possible to obtain an offline snapshot of the bistudio wiki?  
| Zephyr || Radar (ARH) || 40° || 500-10000 || 3006
 
|-
Wikipedia provides this at http://download.wikimedia.org/
| ASRAAM || IR || 90° || 200-6000 || 2160
 
|-
: Try to track down the wiki export script of CrashDome. --[[User:WGL.Q|.kju]] 23:41, 12 May 2009 (CEST)
| Falchion-22 || IR || 30° || 150-4500 || 1602
 
|-
What is a CrashDome? 
| Sahr-3 || IR || 45° || 150-5000 || 2520
Is this wiki export script something 'out on the web' or buried someplace in the BI wiki/forum/blog pages?  What I'm looking for is an SQL dump of the pages so I can build a functional, searchable mirror of the wiki off-line.
|-
 
| RIM-116 || IR || 180° || 250-4000 || 2160
: First google hit for 'crashdome wiki export': http://www.armaholic.com/page.php?id=1202 :) --[[User:WGL.Q|.kju]] 23:12, 14 May 2009 (CEST)
|-
 
| RIM-162 || Radar (ARH) || 120° || 1000-12000 || 3240
I am not allowed to install any programs on my internet-connected computer.  I can work with the bureaucracy to have the script installed, but I imagine that anything named "Crashdome" will be frowned upon.  I am looking for something I can fetch, burn to DVD, and carry to the off-the-net computers.  If there is an SQL dump like from wikimedia/wikipedia, I can work with that.  If there is a .zip file with the results of the crashdome script, I can work with that.  (I could go home and install crashdome,  but exchange of data from home computers to work computers is also frowned upon by the bureaucracy.)  To make things more fun, the "VBS2" computers are not even in the same room as an internet connected computer.
|-
 
| BIM-9X || IR || 180° || 250-5000 || 2160
I propose that a downloadable snapshot of this wiki be available from this wiki...
|-
 
| BIM-120C || Radar (ARH) || 50° || 1000-12000 || 2880
:Wiki administrators can create an XML dump of this wiki and compress it and post it for download.  The process could be automated with a cron job to run the script as root: php maintenance/dumpBackup.php --current | gzip > ''wikibackup''.gz  --[[User:Grenadier f|Grenadier f]] 17:42, 8 July 2010 (CEST)
|-
 
| BIM-120D || Radar (ARH) || 100° || 1000-13000 || 2880
:This would be nice if it could be automated. I noticed in the link you mentioned, their last update was over a year ago... so WikiMedia's system isn't exactly up to date. You can download your own copy of this wiki, as an html file, using HTTrack (http://www.httrack.com/). The search function of the wiki won't work, but the links will. --[[User:General Barron|General Barron]] 20:41, 18 August 2009 (CEST)
|-
::If your problem is you can't copy files from a physical drive, yet you are allowed to download files from the internet, then I would suggest: (1) download the files at home (using one of the above programs). (2) add them to a zip archive. (3) upload that archive to a free file hosting service like www.rapidshare.de, www.yousendit.com, www.mediafire.com, and so on (google "free file hosting"). (4) download the file on your internet-connected work computer, (5) internally transfer that file to your non-internet VBS2 computer. --[[User:General Barron|General Barron]] 20:51, 18 August 2009 (CEST)
| R73 || IR || 150° || 75-6000 || 2160
 
|-
If I fetch using httrack or wget, I end up with a very nice but unsearchable version of the wiki.  I have added ht://dig so I can search my internal site, but the search box on the left-side of the browser is too tempting for most people to resist.
| R77 || Radar (ARH) || 65° || 1000-10000 || 2880
I am still looking for a snapshot in time of the mediawiki.  They provide instructions:
|-
http://meta.wikimedia.org/wiki/MediaWiki#Database_dump.  If you need automatic, you can have cron run the example php script once a (hour|day|week|month|year) - whatever is appropriate.
|}
 
:A downloadable version of the Wiki (which works in the browser, just like the online version, except for the search function), and which contains about 4,000 pages, is available from [http://kronzky.info/documentation/ my site]. --[[User:Kronzky|Kronzky]] 18:21, 8 July 2010 (CEST)
 
== Merging category description pages into category pages itself? ==
 
Example we have the [[Arma_2:_Update_Guide|Arma 2: Update Guide]] which is part of [http://community.bistudio.com/wiki/Category:Arma_2:_Patches_%26_Updates| Category - Arma 2: Patches & Updates] and [http://community.bistudio.com/wiki/Category:Arma_2OA:_Patches_%26_Updates| Category - Arma 2OA: Patches & Updates].
 
I suggest to merge the A2 part to the respective A2 category page and OA part to its category page.
 
In more general sense rather to split into an info and a link page (category). Both parts should be rather found in one place.<br>
It would make categories more obvious to the standard user too and therefore promote their usefulness.
 
--[[User:Kju|Kju]] 08:10, 22 September 2010 (CEST)
 
:Bump. Anyone still around? No opinions is agreement and no objections?--[[User:Kju|Kju]] 11:42, 19 November 2010 (CET)
 
::I'm having trouble understanding your suggestion. What do you mean by "merge the A2 part to the respective A2 category page and OA part to its category page?" Can you use a sandbox to illustrate your proposal? [[User:RKurtzDmitriyev|RKurtzDmitriyev]] 23:54, 14 February 2011 (CET)
 
== Interlinking via "See Also" ==
 
Interlinking pages in such a way that no page is orphaned and all relevant pages are only a click away is vital for ease of navigation and study, but "See Also" is a pain in the ass to manage.
 
I propose an alternative method be employed.
 
We have the power of Templates with MediaWiki parser functions, and Categories to do all the heavy lifting for us.
 
Although I've not got a working example to show at this time, I propose that something as simple as e.g. {{Inline code|<nowiki>{{See also}}</nowiki>}} added in each page's "See Also" section, could transclude an appropriate list of related page links collated via a bot maintained category - or similar.
 
Before thinking about it more than enough, I'd like to know if anyone thinks this is a good, bad or ''whatever'' idea. &nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 15:21, 11 April 2014 (CEST)
 
:I definitely think the biki could use this new organization feature. It would cut down significantly on the amount of editing needed, and help a lot of people find the commands they are looking for faster. &nbsp;--&nbsp;[[User:Waffle SS.|Waffle SS.]] 20:31, 11 April 2014 (GMT)
 
::Thanks Waffle. I hope others agree. We'll see.&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 23:19, 11 April 2014 (CEST)
 
I thought about it a bit more, and what I have in mind would result in a simple navigation control we could dump on any page and have it transform into a transcluded navbar populated with all relevant wikilinks. There could easily be space for extra (including external) links to be added manually if we felt the need.
 
It would give the reader a formatted and standardised, easy to gauge comprehension of where they are and where next to go - even possibly as far as prioritising the links.
 
Could be cool.&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 12:18, 12 April 2014 (CEST)
 
:I've pondered this idea for a while, as some commands are overflowing with see also references, and its easy to miss what you need. first thought was along the lines of a collapsed see-also box - the basics always shown (no more than 1 line, or x# of links), and 'second-tier' or 'lightly-related' links hidden. sub-hidden-tiers could be even structured by just how far from related they are to the command; parent->brother->son->cousin->friend-of-a-friend->reallyreaching
 
:Second revolves around my desire to properly expand and populate the "Commands by Functionality" categories - every command has a purpose, and thus should have a minimum of 1 category. See Also could stay simple, 1 line, below and visually-separate a line with the related Functional Categories. where they are now is easy to miss. we also would need to take a close look at all the commands to determine which new categories need to be added, without going crazy. 
 
:I'm not really familiar with templating or anything wiki - for a generated list, would the wiki need a separate list of the relationships, or would the see-also links still be referenced in their original, calling document? (i'm having difficulty phrasing that correctly...).
 
:All said, anything will be an improvement, so if you get any examples working, im looking forward! --[[User:Strangepete|Strangepete]] ([[User talk:Strangepete|talk]]) 00:31, 13 April 2014 (CEST)
 
::Basically - yep!
::Consider this epic list:
<pre style="-webkit-columns:3;-moz-columns:3;columns:3;">camCommand
camCommit
camCommitPrepared
camCommitted
camConstuctionSetParams
camCreate
camDestroy
cameraEffect
cameraEffectEnableHUD
cameraInterest
cameraOn
cameraView
camPreload
camPreloaded
camPrepareBank
camPrepareDir
camPrepareDive
camPrepareFocus
camPrepareFov
camPrepareFovRange
camPreparePos
camPrepareRelPos
camPrepareTarget
camSetBank
camSetDir
camSetDive
camSetFocus
camSetFov
camSetFovRange
camSetPos
camSetRelPos
camSetTarget
camTarget
camUseNVG
curatorCamera
curatorCameraArea
addCuratorCameraArea
curatorCameraAreaCeiling
setCuratorCameraAreaCeiling
removeCuratorCameraArea
removeAllCuratorCameraAreas
enableCamShake
setCamShakeDefParams
setCamShakeParams
addCamShake
resetCamShake
getEditorCamera
restartEditorCamera
mapCenterOnCamera
positionCameraToWorld
setCameraInterest
setCamUseTi
setDefaultCamera
switchCamera
preloadCamera
ppEffectAdjust
ppEffectCommit
ppEffectCommitted
ppEffectCreate
ppEffectDestroy
ppEffectEnable
ppEffectForceInNVG
camera.sqs
Category:Command_Group:_Camera_Control
enableEndDialog
Category:VBS2_Command_Group:_Camera_Control
say
showCinemaBorder
setAperture
setApertureNew
Scripting_Commands_by_Functionality
setCameraEffect_(VBS1)</pre>
::And I may very well have missed a few (I've been trying to collate things for a few days and am simply saving lists in local txt docs for now).
::So lets assume someone is looking at how to do something very specific with a camera, and couldn't care less about all the other stuff:
::* We have no idea what '''they''' consider a priority.
::All of those are directly or not too indirectly useful to know about if doing something with cameras.
::* A standard "See Also" would definitely not be suitable.
::* Where prioritization is impossible or expensive to calculate and prone to false positives or flat out failure, we have to assume nothing.
::* "Collapsed" is "hidden".
:::* As a rule, people using the internet are extremely impatient, and the best info is the info at eye level.
:::* We do have sortable tables though O.o
::I have set up a test page, and will start working on a practical demo, but the ultimate solution might need more support than standard Wiki tools (categories, templates and parser functions (which are possibly not available without admin intervention anyway)). I have an idea that might work in PHP, and could thus be just kinda plugged in.
::I'm not giving up on the idea of simply transcluding categories, but it could get messy if the attempt is not really up to the job.
::* Almost right, is still wrong.
::I am for now though, bleary eyed and achy backed, and need to hit the hay pretty soon. I'll work on the idea for my own jollies, and if the BIKI community are happy to give it a go, we can take it from there, but this might take a while (life goes on and all that).&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 01:08, 13 April 2014 (CEST)
 
My demo is moving painfully in the general direction needed, but a giant facepalm moment just occurred, and I have to go back many stages and try again and again.
 
The basic plan for the demo, and the possible eventual system, will require the creation of a few templates and a couple of small changes to {{Template|Command}} (and possibly {{Template|Function}} if wanted), which would result in our having one page containing '''ALL''' the data about which pages relate to which others, and each page would include the appropriate list of "see also"s extracted from it.
 
I'm attempting to make it more useful for the user, by including the description from each page alongside the "see also" entry, so that on each page would be seen - a list of related pages with each reference also showing the description from its source.
 
However, the actual job of making the change(s) from the current system to the new (if the community likes the idea) will '''NOT''' require that we change source code of each and every page.
 
Howeverer, the demo is like templateception and my brain hurts >.O
 
I'll carry on working toward the solution, and announce completion if/when I get there, but will obviously stop if asked to by BI. I have no intention of forcing the issue. I'm just trying to help.
 
If/when this works, we will only need to change the details of '''ONE''' page to affect changes to the "see also" sections of every page on the BIKI - making the task a doddle from then onwards.
 
The end result of the demo can be seen at [[User:Fred Gandt/sandbox]], and although as I work on it, it will go through many disfigurations, you can track the course of my experimentation and testing there (if interested).
 
Finally (for this update), I'd like to express my sincere apologies for the use of resources and edit spam. Unfortunately, to test the results of templates, we almost always need to save the page (rather than simply preview it), and this is resulting in many, many edits that don't directly benefit the BIKI. As stated though, my intentions are good, and in the end this work should prove useful.&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 05:56, 16 April 2014 (CEST)
 
Couldn't get one part to work the way I hoped. There may be a way, but I failed (this time) - '''So''' in order to implement this, I'd need to build a little JavaScript bot (run locally) to add a couple of tags to every command page that would have no effect on the page unless transcluded. This isn't ideal because any currently transcluded command pages would have altered transclusions, and any that are partially transcluded already by the use of &lt;onlyinclude&gt; tags, would make a mess of the "see also" display and include what wasn't transcluded before where they're currently partially transcluded.
 
That's why I was trying to do it the hard way.
 
I only need to set up handling of currently present "see also" entries on command pages to be appropriately shown under certain conditions, and it'll be ready to roll '''with approval'''.
 
What's currently showing on the above linked sandbox is '''NOT''' an example, it's just how I left it, and is still a work in progress.&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 22:05, 16 April 2014 (CEST)
 
'''Demo ready''':
 
Although a couple of tweaks for edge case stuff can be added yet, the following links show the basic idea in action.
* See [[User:Fred Gandt/sandbox]] for a demo ''command'' page running through a slightly altered version of {{Template|Command}} at [[User:Fred Gandt/sAndbox]].
* The slightly altered ''command'' template calls another template at [[User:Fred Gandt/Sandbox]], which is the hub around which all the relationships between articles is calculated and issued.
** If the article page being processed has had its relationships listed in the template, the appropriate list of related articles will formatted and returned.
** If its relationships are not listed (yet), and the article page already has "see also" data, that will be returned in the default layout.
** If the article page isn't listed, and also has no embedded "see also" data, a template (yet to be created (simple)) will be returned that shows a simple message and deposits the article in a category for articles with no "see also" data.
*** See [[User:Fred Gandt/sandboX]] for an example page with no embedded "see also" data that is not listed in [[User:Fred Gandt/Sandbox|the "see also" template]].
*** See [[User:Fred Gandt/sandBox]] and [[User:Fred Gandt/sandbOx]] for examples of pages which are not listed, but already have embedded "see also" data.
A couple of other supporting templates are involved, and everything has been specifically created to be easy to update, maintain, and edit as needed.
 
The only changes needed across the BIKI are to replace {{Template|Command}} with the slightly altered version, create a few supporting templates, and run a script to cycle through the BIKI articles (''commands'' to start with) affected, dropping &lt;onlyinclude&gt; tags around the descriptions (unfortunately).
 
'''So''', what does anyone think?
 
The end result of the effort will be the ability to arrange and organise '''ALL''' the "see also" data for all pages - in one place, on one page :-)
 
It'll take a little work to begin with (which I am happy to do), but the result would be clean, standardised and really easy to maintain.&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 17:12, 17 April 2014 (CEST)
 
:My opinion is that the See Also's are a nice feature which can save some user's time, but I worry that giving an exhaustive list of related commands and functions including descriptions dominates the page and draws a lot of attention to the least critical information on the page ([[User:Fred Gandt/sandbox]] is a good example of exactly that). Can I suggest that if such a list is added to each command page, it should be kept reduced/minimised until the user expands it (I have not idea of the technicalities of achieving that in a wiki). A few other general thoughts on the proposal:
:*I like the idea of adding links to related BIS functions, as the user has no realistic method of discovering their functionality.
:*The see also master list should be easily maintainable by people with minimal knowledge of or interest in wikis. It should be made obvious in the source for each command (what we see when we click edit) what the user needs to do to modify the see also list.
:*Notes should be related to the current command and should appear above the see also list (assuming it increases in size).
 
:If you are motivated and wiki savvy, here a couple of other things I think could be beneficial:
:*Somehow automate the import information about the unloved [[Arma_3_CfgFunctions|BIS functions]] into the wiki. It easy to get the source script code, but the problem is many have bad or no documentation header. Alternatively BI could share their documentation, assuming it exists...
:*Maintain and expand benefits of the command categories by functionality.
:*Somehow improve the note section for commands. The user should not need to copy and paste wiki code from another page to add a note with signature etc. Is is possible to add a hidden note template in the source for a command?
:--[[User:Ceeeb|Ceeeb]] ([[User talk:Ceeeb|talk]]) 08:19, 23 April 2014 (CEST)
 
::Thank you Ceeeb. All noted and being thought about. I can respond immediately to a few points, but have only just woken up -_- so will get back to them later.&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]|[[Special:Contributions/Fred Gandt|contribs]])</span> 13:24, 23 April 2014 (CEST)
 
----
 
'''Summary''' (so far): I appreciate the feedback and input.
 
Considering the requirement to have an easy to use "master page" and the extreme complexity of making that a reality using templates, and considering the suggestion that a large "see also" should either be collapsible or below "notes", and considering that "notes" are currently a mess that just keeps getting worse - I have taken the whole concept back to basics, and will be starting with the handling of the "notes" section.
 
I've already implemented a rudimentary ''fix'' (thanks to some implicit hints from [[User:Master85|Master85]]), that kind of helps, but still dumps all the raw sewage that is "notes" into the page '''out of reach''' of the {{Template|Command}} and {{Template|Function}} templates.
 
My plan (with consideration and discussion) is to move the "notes" section into the handling of those templates - '''completely''', so that the raw text on the page is clean and easy to edit, and so that any required formatting changes can be made by editing only the template(s).
 
Once that is done, I'll get back to the "see also" issue, with an aim to utilising a more powerful set of tools than Templates can offer, that will allow a fully integrated "table of relationships" to be maintained. Categories should form part of this.
 
However, until a couple of other issues have been satisfactorily resolved, I don't consider it prudent to make any drastic moves - ''namely'' - [[Bohemia_Interactive_Community_talk:Naming_Conventions#Discontinuity_and_Inconsistency|Naming]].
 
I hope that anyone would agree, that before mass categorization organisation should occur, we need to establish a firm and adhered to convention regarding how everything should be named. A visit to [https://community.bistudio.com/wiki?title=Special%3APrefixIndex&prefix=Arm&namespace=0&hideredirects=1 Special:PrefixIndex] (and that's just the "Main" namespace) reveals how diverse the current nomenclature is.
 
So, onward!! ;-)
 
* P.S. There's also been some discussion about the "Execution" parameter in {{Template|Function}} and the relatively automatic importing of ''Functions'' to BIKI.
:There are developing a great many interdependent considerations, and perhaps we're reaching a point that requires ''a plan''. I realise that sounds a bit officious and sterile, but with so many proposed changes, without a coherent plan, we're likely to create far more work for ourselves than is necessary or good for BIKI.
:'''Especially if any of those actions will require vast numbers of page creations and/or edits!'''
:A single sweep to get everything organised, before creating new content, and requiring thereafter little or '''no''' more ''mass editing'' would be ideal. But to do that. we'd need to have - ''the plan'' - and a whole lot of agreement.
 
* P.P.S. Since I've taken my work underground (name that tune?), by which I mean, since I'm now working on a solution to "see also" that doesn't require 20 templates >.< I'm deleting most of the sandboxes I created, and so the links above, and examples therefore, are dead :-(&nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]|[[Special:Contributions/Fred Gandt|contribs]])</span> 18:31, 5 May 2014 (CEST)

Latest revision as of 16:54, 17 November 2021

A3 Sensor Display

Target Acquisition and Tracking (Sensors)

Arma 3 Sensors Sensor Display symbology.png

Some vehicles are equipped with sensors that can detect, identify and track various types of targets. Different types of sensors loosely reflect the systems that exist in real life (Radars, EOST, IRST, LST) and are only able to acquire respective types of targets. See Sensors#Mechanics for more details on which target can be detected and tracked by what.

Actions (default)
R Weapons/Next target (in vehicle) Select next target (targets are prioritized according to the currently selected weapon and the target threat)
T Weapons/Lock target Select target under the cursor / center of view
T Weapons/Lase Range Measure distance (and speed) of the target or ground. Some vehicles automatically adjust the weapons zeroing (RCWS) or zeroing and lead on the target (Tank and APC cannon).
LCTRL + R Weapons/Radar on/off Toggle radar on/off
LCTRL + RMB Common/Targeting camera Switch to targeting camera full screen view
LCTRL + T Weapons/Stabilize turret Locks the camera to area (ground) or point (target) track.
Num 1-9 View/Look Slew the camera
Num 5 View/Center look Recenter camera to boresight /or/ to currently selected target (in stabilized mode)
F Next Weapon ATGM toggle Direct Attack (default) or Top Attack

See Custom panels page for more info about controlling the Sensor display.

Engagement

Fire Control Systems

Some weapon systems can help the gunner find better firing solution when using standard ballistic munitions. There are currently 3 types of aids available. Target Lead Indication (used in jets and AAAs) and Automatic Lead/Range (RCWS, tank cannons), which provide solution for a marked target, and Predicted Impact Point (or CCIP) that show where the projectile will land if fired at that moment.

Indication

Different types of fire control and ballistic aids

  • AUTO - Full green square indicates that firing the weapon now will most probably result in a hit. Lead and zeroing are shifted automatically according to the target's distance, speed and direction, so player only has to make sure the crosshair is on target when pulling the trigger. (no longer used in vanilla assets)
  • TLI - A line with a circle on its end indicates where the player has to aim to hit the target. Weapon crosshair needs to be placed on the small circle when pulling the trigger.
  • PIP - A small crosshair with a dot in the center indicates where a projectile will land. Pipper needs to be placed on the target when pulling the trigger.

Crew coordination and awareness

General turret directions are shown on the radar or compass on the top of the screen. Crew positions where tight cooperation is required have an additional, precise indication in 3D where their partner is looking or aiming.

Indication

Different types of precise indication where a crewmate is looking or aiming

  • An X indicates where the gunner is aiming when he's operating his weapon autonomously
  • A cross indicates where the gunner is aiming. Once the gunner aimed at target a circle appears in the middle of the cross.
  • Curved brackets indicate where the commander is looking

Modules

Module Description Sub-mode
NAV Navigation - requires either a GPS item or GPS-equipped vehicle rotation
SLA Sling-load Assistant - only available in vehicles capable of slingloading n/a
SENS Sensors Display - tactical awareness display that combines information about tracked targets from all sensors and about threats (Arma_3_Sensors#User_Interface ranges
CAM Drone Drone Feed - requires UAV terminal item spectrum
CAM Driver Driver Feed - usually available for commanders and gunners in tanks and for pilots (as a Targeting Pod or a Sling-load camera feed) spectrum
CAM Gunner Gunner Feed - usually available for pilots and drivers and commanders in tanks spectrum
CAM Commander Commander Feed - usually available for drivers and gunners in tanks spectrum
CAM Missile Missile Feed - available mostly on few attack aircrafts, feed is initiated after a missile with camera feed capability is fired n/a
CREW Crew Display - shows crew members' names, cargo occupancy, transport capacity, sling-loaded vehicle n/a
The CAM modules only work with PIP enabled!

Mechanics

Active Radar

  • only sensor that can be switched ON and OFF.
  • only sensor that provides information about a target's speed, altitude, and distance
  • to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
  • activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.

RWR and Passive Radar

  • detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
  • provides unique indication to targets with active radars
  • most often the RWR can detect radar threat in 360° field-of-view
  • additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons

Infrared sensor

  • can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
  • susceptible to environmental conditions (fog)
  • often with field-of-view limited to the optics field-of-view
  • often coupled with Visual sensor

Visual sensor

  • can detect cold targets
  • susceptible to environmental conditions (fog, light), in most cases useless at night
  • often with field-of-view limited to the optics field-of-view
  • often coupled with IR sensor

Laser and strobe tracker

  • detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
  • usually with a 180° front hemisphere field-of-view

Human sensor

  • able to detect and track human targets
  • doesn't fully work with data link

Data Link

  • with send position capability - broadcasts own position to everyone on the same side who has a receive capability
  • with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
  • with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
  • with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.

Vehicles

Name Sensors FoV hor./vert. Range sky/gnd (m) target ID range (m) Notes
xH-9 helicopters, Caesar N/A
UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 RWR 360 16000 12000
IFV-6a, ZSU-39 Radar 360/100 9000/6000 5000 up looking
Data Link 360 16000
AH-99 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 46/34 3000/2000 + 2000/1500 2000 targeting camera
Radar 180/90 5000/4000 3000 down looking
Mi-48 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/26 4000/3000 + 3000/2000 2000 targeting camera
Radar 120/90 5000/4000 3000 down looking
A-143 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/20 4000/3000 + 3000/2000 2000 targeting camera
Radar 90 8000/4000 3000
A-164, To-199 RWR + Anti-radiation 360 + 90 16000 + 8000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 50/37 5000/4000 + 4000/3000 2000 targeting camera
F/A-181 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/90 2500/2000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 15000/8000 8000
To-201 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/120 5000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 60 13000/9000 6000
A-149 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 90/60 4000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 12000/8000 4000
Sentinel RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 51/37 4000/3000 + 3500/3000 4000 + 3000 targeting camera
Radar 60 8000/6000 6000 down looking
Praetorian 1C Radar 360/100 10000/7000 10000 up looking
IR 60/40 4000/3500 3500
Data Link 360 16000
Mk21 Radar 15 14000/11000 11000
Visual 60/40 4000/3500 4000
Data Link 360 16000
Mk49 IR 60/40 4000/3500 3500
Data Link 360 16000
WIP

Precision guided munitions

Name Seeker Cone (degrees) Min-Max range (m) Target speed (km/h) Notes
PCML Visual 20-600 126
Titan AT IR 50-4000 126 + manual guidance
Titan AP N/A manual guidance only
DAGR IR + Laser 30° 100-5000 126 + manual guidance
Scalpel IR + Laser 30° 250-6000 198 + manual guidance
Macer IR 30° 350-6000 198
KH25 / Sharur IR 20° 300-6000 144
Jian IR + Laser 30° 350-8000 126 + manual guidance
GBU-12 Laser 180° 250-8000 108 doesn't require full lock
LOM-250 Laser 180° 250-8000 108 doesn't require full lock
Titan AA IR 100-3500 900
Titan AA Long IR 30° 100-4500 1800
Zephyr Radar (ARH) 40° 500-10000 3006
ASRAAM IR 90° 200-6000 2160
Falchion-22 IR 30° 150-4500 1602
Sahr-3 IR 45° 150-5000 2520
RIM-116 IR 180° 250-4000 2160
RIM-162 Radar (ARH) 120° 1000-12000 3240
BIM-9X IR 180° 250-5000 2160
BIM-120C Radar (ARH) 50° 1000-12000 2880
BIM-120D Radar (ARH) 100° 1000-13000 2880
R73 IR 150° 75-6000 2160
R77 Radar (ARH) 65° 1000-10000 2880