Erentar/Sandbox3 – User
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
||
Line 70: | Line 70: | ||
{{Feature | important | The CAM modules only work with PIP enabled!}} | {{Feature | important | The CAM modules only work with PIP enabled!}} | ||
=Mechanics= | = Mechanics = | ||
=== Active Radar === | === Active Radar === | ||
* only sensor that can be switched ON and OFF. | * only sensor that can be switched ON and OFF. | ||
Line 106: | Line 106: | ||
* with '''targeting''' ([[Arma_3_Sensors_config_reference#componentType|sensor]]) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with [[A3_Targeting_config_reference#autoSeekTarget|lock-after-launch]] ammo. | * with '''targeting''' ([[Arma_3_Sensors_config_reference#componentType|sensor]]) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with [[A3_Targeting_config_reference#autoSeekTarget|lock-after-launch]] ammo. | ||
=Vehicles= | = Vehicles = | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Sensors !! FoV hor./vert. !! Range sky/gnd (m) !! target ID range (m) !! Notes | ! Name !! Sensors !! FoV hor./vert. !! Range sky/gnd (m) !! target ID range (m) !! Notes | ||
Line 205: | Line 205: | ||
|} | |} | ||
=Precision guided munitions= | = Precision guided munitions = | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Seeker !! Cone (degrees) !! Min-Max range (m) !! Target speed (km/h) !! Notes | ! Name !! Seeker !! Cone (degrees) !! Min-Max range (m) !! Target speed (km/h) !! Notes |
Latest revision as of 15:54, 17 November 2021
A3 Sensor Display
Target Acquisition and Tracking (Sensors)
Some vehicles are equipped with sensors that can detect, identify and track various types of targets. Different types of sensors loosely reflect the systems that exist in real life (Radars, EOST, IRST, LST) and are only able to acquire respective types of targets. See Sensors#Mechanics for more details on which target can be detected and tracked by what.
Actions (default)
R | Weapons/Next target (in vehicle) | Select next target (targets are prioritized according to the currently selected weapon and the target threat) |
T | Weapons/Lock target | Select target under the cursor / center of view |
T | Weapons/Lase Range | Measure distance (and speed) of the target or ground. Some vehicles automatically adjust the weapons zeroing (RCWS) or zeroing and lead on the target (Tank and APC cannon). |
LCTRL + R | Weapons/Radar on/off | Toggle radar on/off |
LCTRL + RMB | Common/Targeting camera | Switch to targeting camera full screen view |
LCTRL + T | Weapons/Stabilize turret | Locks the camera to area (ground) or point (target) track. |
Num 1-9 | View/Look | Slew the camera |
Num 5 | View/Center look | Recenter camera to boresight /or/ to currently selected target (in stabilized mode) |
F | Next Weapon | ATGM toggle Direct Attack (default) or Top Attack |
See Custom panels page for more info about controlling the Sensor display.
Engagement
Fire Control Systems
Some weapon systems can help the gunner find better firing solution when using standard ballistic munitions. There are currently 3 types of aids available. Target Lead Indication (used in jets and AAAs) and Automatic Lead/Range (RCWS, tank cannons), which provide solution for a marked target, and Predicted Impact Point (or CCIP) that show where the projectile will land if fired at that moment.
Indication
- AUTO - Full green square indicates that firing the weapon now will most probably result in a hit. Lead and zeroing are shifted automatically according to the target's distance, speed and direction, so player only has to make sure the crosshair is on target when pulling the trigger. (no longer used in vanilla assets)
- TLI - A line with a circle on its end indicates where the player has to aim to hit the target. Weapon crosshair needs to be placed on the small circle when pulling the trigger.
- PIP - A small crosshair with a dot in the center indicates where a projectile will land. Pipper needs to be placed on the target when pulling the trigger.
Crew coordination and awareness
General turret directions are shown on the radar or compass on the top of the screen. Crew positions where tight cooperation is required have an additional, precise indication in 3D where their partner is looking or aiming.
Indication
- An X indicates where the gunner is aiming when he's operating his weapon autonomously
- A cross indicates where the gunner is aiming. Once the gunner aimed at target a circle appears in the middle of the cross.
- Curved brackets indicate where the commander is looking
Modules
Module | Description | Sub-mode |
NAV | Navigation - requires either a GPS item or GPS-equipped vehicle | rotation |
SLA | Sling-load Assistant - only available in vehicles capable of slingloading | n/a |
SENS | Sensors Display - tactical awareness display that combines information about tracked targets from all sensors and about threats (Arma_3_Sensors#User_Interface | ranges |
CAM Drone | Drone Feed - requires UAV terminal item | spectrum |
CAM Driver | Driver Feed - usually available for commanders and gunners in tanks and for pilots (as a Targeting Pod or a Sling-load camera feed) | spectrum |
CAM Gunner | Gunner Feed - usually available for pilots and drivers and commanders in tanks | spectrum |
CAM Commander | Commander Feed - usually available for drivers and gunners in tanks | spectrum |
CAM Missile | Missile Feed - available mostly on few attack aircrafts, feed is initiated after a missile with camera feed capability is fired | n/a |
CREW | Crew Display - shows crew members' names, cargo occupancy, transport capacity, sling-loaded vehicle | n/a |
Mechanics
Active Radar
- only sensor that can be switched ON and OFF.
- only sensor that provides information about a target's speed, altitude, and distance
- to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
- activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
RWR and Passive Radar
- detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
- provides unique indication to targets with active radars
- most often the RWR can detect radar threat in 360° field-of-view
- additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons
Infrared sensor
- can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
- susceptible to environmental conditions (fog)
- often with field-of-view limited to the optics field-of-view
- often coupled with Visual sensor
Visual sensor
- can detect cold targets
- susceptible to environmental conditions (fog, light), in most cases useless at night
- often with field-of-view limited to the optics field-of-view
- often coupled with IR sensor
Laser and strobe tracker
- detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
- usually with a 180° front hemisphere field-of-view
Human sensor
- able to detect and track human targets
- doesn't fully work with data link
Data Link
- with send position capability - broadcasts own position to everyone on the same side who has a receive capability
- Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors
- with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
- Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors
- with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
- Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors
- with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.
Vehicles
Name | Sensors | FoV hor./vert. | Range sky/gnd (m) | target ID range (m) | Notes |
---|---|---|---|---|---|
xH-9 helicopters, Caesar | N/A | ||||
UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 | RWR | 360 | 16000 | 12000 | |
IFV-6a, ZSU-39 | Radar | 360/100 | 9000/6000 | 5000 | up looking |
Data Link | 360 | 16000 | |||
AH-99 | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 46/34 | 3000/2000 + 2000/1500 | 2000 | targeting camera | |
Radar | 180/90 | 5000/4000 | 3000 | down looking | |
Mi-48 | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 26/26 | 4000/3000 + 3000/2000 | 2000 | targeting camera | |
Radar | 120/90 | 5000/4000 | 3000 | down looking | |
A-143 | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 26/20 | 4000/3000 + 3000/2000 | 2000 | targeting camera | |
Radar | 90 | 8000/4000 | 3000 | ||
A-164, To-199 | RWR + Anti-radiation | 360 + 90 | 16000 + 8000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 50/37 | 5000/4000 + 4000/3000 | 2000 | targeting camera | |
F/A-181 | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR | 360/90 | 2500/2000 | 2000 | ||
Visual | 26/20 | 4000/3000 | 2000 | targeting camera | |
Radar | 45 | 15000/8000 | 8000 | ||
To-201 | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR | 360/120 | 5000/3000 | 2000 | ||
Visual | 26/20 | 4000/3000 | 2000 | targeting camera | |
Radar | 60 | 13000/9000 | 6000 | ||
A-149 | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR | 90/60 | 4000/3000 | 2000 | ||
Visual | 26/20 | 4000/3000 | 2000 | targeting camera | |
Radar | 45 | 12000/8000 | 4000 | ||
Sentinel | RWR | 360 | 16000 | 12000 | |
Laser + Strobe | 180 | 6000 | front hemisphere | ||
IR + Visual | 51/37 | 4000/3000 + 3500/3000 | 4000 + 3000 | targeting camera | |
Radar | 60 | 8000/6000 | 6000 | down looking | |
Praetorian 1C | Radar | 360/100 | 10000/7000 | 10000 | up looking |
IR | 60/40 | 4000/3500 | 3500 | ||
Data Link | 360 | 16000 | |||
Mk21 | Radar | 15 | 14000/11000 | 11000 | |
Visual | 60/40 | 4000/3500 | 4000 | ||
Data Link | 360 | 16000 | |||
Mk49 | IR | 60/40 | 4000/3500 | 3500 | |
Data Link | 360 | 16000 | |||
WIP |
Precision guided munitions
Name | Seeker | Cone (degrees) | Min-Max range (m) | Target speed (km/h) | Notes |
---|---|---|---|---|---|
PCML | Visual | 5° | 20-600 | 126 | |
Titan AT | IR | 4° | 50-4000 | 126 | + manual guidance |
Titan AP | N/A | manual guidance only | |||
DAGR | IR + Laser | 30° | 100-5000 | 126 | + manual guidance |
Scalpel | IR + Laser | 30° | 250-6000 | 198 | + manual guidance |
Macer | IR | 30° | 350-6000 | 198 | |
KH25 / Sharur | IR | 20° | 300-6000 | 144 | |
Jian | IR + Laser | 30° | 350-8000 | 126 | + manual guidance |
GBU-12 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |
LOM-250 | Laser | 180° | 250-8000 | 108 | doesn't require full lock |
Titan AA | IR | 4° | 100-3500 | 900 | |
Titan AA Long | IR | 30° | 100-4500 | 1800 | |
Zephyr | Radar (ARH) | 40° | 500-10000 | 3006 | |
ASRAAM | IR | 90° | 200-6000 | 2160 | |
Falchion-22 | IR | 30° | 150-4500 | 1602 | |
Sahr-3 | IR | 45° | 150-5000 | 2520 | |
RIM-116 | IR | 180° | 250-4000 | 2160 | |
RIM-162 | Radar (ARH) | 120° | 1000-12000 | 3240 | |
BIM-9X | IR | 180° | 250-5000 | 2160 | |
BIM-120C | Radar (ARH) | 50° | 1000-12000 | 2880 | |
BIM-120D | Radar (ARH) | 100° | 1000-13000 | 2880 | |
R73 | IR | 150° | 75-6000 | 2160 | |
R77 | Radar (ARH) | 65° | 1000-10000 | 2880 |