setUserMFDValue: Difference between revisions
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|x4= Hide MFD:<code>Blackfoot [[setUserMFDValue]] [3, 0]; // "user3" - 0</code> | |x4= Hide MFD:<code>Blackfoot [[setUserMFDValue]] [3, 0]; // "user3" - 0</code> | ||
|seealso= [[getUserMFDValue]] | |seealso= [[getUserMFDValue]] [[setUserMFDText]], [[getUserMFDText]] | ||
}} | }} |
Revision as of 18:10, 20 January 2022
Description
- Description:
- When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
... class Draw { alpha = "user3"; color[] = {"user0","user1","user2"}; ...
- Groups:
- Interaction
Syntax
- Syntax:
- vehicle setUserMFDValue [index, value]
- Parameters:
- vehicle: Object - an vehicle with MFD
- index: Number - index of custom MFD user actions
- value: Number - value which should custom source return in MFD
- Return Value:
- Nothing
Examples
- Example 1:
BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1
- Example 2:
- Set MFD Red:
Blackfoot setUserMFDValue [0, 1]; // "user0" - 1 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 0]; // "user2" - 0 Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
- Example 3:
- Set MFD pale Blue:
Blackfoot setUserMFDValue [0, 0]; // "user0" - 0 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 1]; // "user2" - 1 Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
- Example 4:
- Hide MFD:
Blackfoot setUserMFDValue [3, 0]; // "user3" - 0
Additional Information
- See also:
- getUserMFDValue setUserMFDTextgetUserMFDText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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