Hoot – User

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{{contributions|Hoot}}
{{contributions|Hoot}}
==My Projects==
===Outside BI-Games===
* IVMD - Immersive Visualisation Of Medical Datasets.
** Rendering of CT/MRT datasets via OpenGL/C/C++ as voxel-representations and isosurfaces using MarchingCubes
* OceanRacer
** Multiplayer Powerboat Racing Game using OpenGL/C/C++ with some postprocessing shaders
* Quadris
** Multiplayer Tetris Clone using DirectX9/C++ with threaded MediaPlayer for Video-to-Texture rendering, Music- and Voiceplayback, Modelloader for loading arenas, Socketcommunications etc.
* Masterthesis
** Roam2 with vertex-morphing and view distances of 100km w/o any objects of course
** BruteForce research on multiresolution dynamic terrainrendering
* Research on
** Simulation of interactive Oceanwater using Navier-Strokes, FFT and 'choopy-waves' equations, with shaders in realtime
** dynamic destructable rigid structures in realtime
* F2F
** Encrypted P2P based Voice-over-IP System
* FileCenter
** Ajax/PHP5 Multiuser Filesharingsystem
===With BI-GAMES===
* Winterofp-Campaign 2004-2006
* Goodbye-OFP-Tournament 2006
* AntiTKC-OSI (works perfectly until today) 2005-2007
* AdminPanel 2005-2006 administration of OFP-/TS-/BANS on distributed systems with PHP/Perl
* GameLauncher .net/C# launching tool - to be released
* 'Last Summer' OFP Mission 2005
* 'Battle of the Bulge - StoV' slightly redesigned OFP Mission 2005
==Playing BI-Games==
* OFP since 2001
* ArmA since 2006

Revision as of 11:19, 16 February 2007

My Projects

Outside BI-Games

  • IVMD - Immersive Visualisation Of Medical Datasets.
    • Rendering of CT/MRT datasets via OpenGL/C/C++ as voxel-representations and isosurfaces using MarchingCubes
  • OceanRacer
    • Multiplayer Powerboat Racing Game using OpenGL/C/C++ with some postprocessing shaders
  • Quadris
    • Multiplayer Tetris Clone using DirectX9/C++ with threaded MediaPlayer for Video-to-Texture rendering, Music- and Voiceplayback, Modelloader for loading arenas, Socketcommunications etc.
  • Masterthesis
    • Roam2 with vertex-morphing and view distances of 100km w/o any objects of course
    • BruteForce research on multiresolution dynamic terrainrendering
  • Research on
    • Simulation of interactive Oceanwater using Navier-Strokes, FFT and 'choopy-waves' equations, with shaders in realtime
    • dynamic destructable rigid structures in realtime
  • F2F
    • Encrypted P2P based Voice-over-IP System
  • FileCenter
    • Ajax/PHP5 Multiuser Filesharingsystem

With BI-GAMES

  • Winterofp-Campaign 2004-2006
  • Goodbye-OFP-Tournament 2006
  • AntiTKC-OSI (works perfectly until today) 2005-2007
  • AdminPanel 2005-2006 administration of OFP-/TS-/BANS on distributed systems with PHP/Perl
  • GameLauncher .net/C# launching tool - to be released
  • 'Last Summer' OFP Mission 2005
  • 'Battle of the Bulge - StoV' slightly redesigned OFP Mission 2005

Playing BI-Games

  • OFP since 2001
  • ArmA since 2006