BIS fnc fatigueEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables. | ||
| | |s1= call [[BIS_fnc_fatigueEffect]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>call BIS_fnc_fatigueEffect;</sqf> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:04, 5 May 2022
Description
- Description:
- Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- call BIS_fnc_fatigueEffect
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_fatigueEffect;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note