BIS fnc drawMinefields: Difference between revisions

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m (Text replacement - "\| *([^ ]+) *call *\[\[([a-zA-Z_0-9]+)\]\] * \|r1=" to "|s1=$1 call $2 |r1=")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Map and Markers
|gr1= Map and Markers


| Draw minefields on the map. Dynamically calculated from all mines positions. Distinguishes AP and AT minefields.
|descr= Draw minefields on the map. Dynamically calculated from all mines positions. Distinguishes AP and AT minefields.


|s1= call [[BIS_fnc_drawMinefields]]
|s1= call [[BIS_fnc_drawMinefields]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_drawMinefields]];</code>
|x1= <sqf>call BIS_fnc_drawMinefields;</sqf>


|seealso= [[allMines]]
|seealso= [[allMines]]
}}
}}

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Draw minefields on the map. Dynamically calculated from all mines positions. Distinguishes AP and AT minefields.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
call BIS_fnc_drawMinefields
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_drawMinefields;

Additional Information

See also:
allMines

Notes

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