BIN fnc getObjectBoundingBarrel: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")  | 
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{{  | {{RV|type=function  | ||
|game1= arma3  | |||
| arma3    | |version1= 1.94  | ||
|1.94  | |||
|gr1= Collisions    | |gr1= Collisions    | ||
|descr= <pre>/*  | |||
| <pre>/*  | |||
		Killzone_Kid  | 		Killzone_Kid  | ||
| Line 24: | Line 20: | ||
	Example:  | 	Example:  | ||
		myObj call BIN_fnc_getObjectBoundingBarrel  | 		myObj call BIN_fnc_getObjectBoundingBarrel  | ||
*/  | */</pre>  | ||
{{Wiki|placeholder}} {{Feature|arma3contact}}   | |||
<  | |s1= <!-- [] call [[BIN_fnc_getObjectBoundingBarrel]] -->  | ||
|p1=  | |||
|   | |r1=  | ||
|  | |x1= <!-- <sqf>[] call BIN_fnc_getObjectBoundingBarrel;</sqf> -->  | ||
|    | |seealso=  | ||
}}  | }}  | ||
Latest revision as of 13:07, 5 May 2022
Description
- Description:
 /* Killzone_Kid Description: Returns bounding barrel of the given object Parameter(s): 0: OBJECT - object to measure Returns: ARRAY in format [radius, height, offset]. Offset is negative if object Z position is higher than the lower bound Example: myObj call BIN_fnc_getObjectBoundingBarrel */
- Execution:
 - call
 - Groups:
 - Collisions
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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