BIN fnc initMothershipLights: Difference between revisions

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m (Text replacement - "| arma3 " to "|game1= arma3 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


|game1= arma3  
|game1= arma3
|version1= 1.94


|1.94
|gr1= Contact


|gr1 = Contact
|descr= <pre>/*
 
| <pre>/*


Description:
Description:
Line 18: Line 17:
Returns:
Returns:
NOTHING
NOTHING
*/
*/</pre>


{{placeholder}} {{Feature|arma3contact}}  
{{Wiki|placeholder}} {{Feature|arma3contact}}  


| <!-- [] call [[BIN_fnc_initMothershipLights]]; -->  
|s1= <!-- [] call [[BIN_fnc_initMothershipLights]] -->


|p1=  
|p1=


|x1=
|r1=
}}


|x1= <!-- <sqf>[] call BIN_fnc_initMothershipLights;</sqf> -->


[[Category:Functions|{{uc:initMothershipLights}}]]
|seealso=
[[Category:{{Name|arma3}}: Functions|{{uc:initMothershipLights}}]]
}}

Latest revision as of 13:08, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
		Enable scripted ET Mothership lights on baked memory points
		Created lights can be retrieved via getVariable "BIN_lights" on the Mothership

	Parameter(s):
		0: OBJECT - Mothership

	Returns:
		NOTHING
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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