BIS fnc missileLaunchPositionFix: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>") |
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|r1= [[Boolean]] - Returns [[true]] if successful | |r1= [[Boolean]] - Returns [[true]] if successful | ||
|x1= < | |x1= <sqf>[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;</sqf> | ||
|seealso= [[missileTarget]] [[missileTargetPos]] | |seealso= [[missileTarget]] [[missileTargetPos]] | ||
}} | }} |
Revision as of 19:01, 5 May 2022
Description
Syntax
- Syntax:
- [vehicle, projectile, selection, projectileType] call BIS_fnc_missileLaunchPositionFix
- Parameters:
- vehicle: Object - Vehicle
- projectile: Object - projectile
- selection: Object - Selection to adjust the missile's position to
- projectileType: Object - Type of projectile that should be adjusted
- Return Value:
- Boolean - Returns true if successful
Examples
- Example 1:
Additional Information
- See also:
- missileTarget missileTargetPos
Notes
-
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