BIS fnc missileLaunchPositionFix: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
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|r1= [[Boolean]] - Returns [[true]] if successful
|r1= [[Boolean]] - Returns [[true]] if successful


|x1= <code>[_vehicle,_missile,"missile_move","MissileBase"] [[call]] [[BIS_fnc_missileLaunchPositionFix]];</code>
|x1= <sqf>[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;</sqf>


|seealso= [[missileTarget]] [[missileTargetPos]]
|seealso= [[missileTarget]] [[missileTargetPos]]
}}
}}

Revision as of 19:01, 5 May 2022

Hover & click on the images for description

Description

Description:
Workaround fix for ATGM/SAM launch positions
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle, projectile, selection, projectileType] call BIS_fnc_missileLaunchPositionFix
Parameters:
vehicle: Object - Vehicle
projectile: Object - projectile
selection: Object - Selection to adjust the missile's position to
projectileType: Object - Type of projectile that should be adjusted
Return Value:
Boolean - Returns true if successful

Examples

Example 1:
[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix;

Additional Information

See also:
missileTarget missileTargetPos

Notes

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