BIS fnc EXP camp initCharacter: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>") |
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|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not | ||
|x1= < | |x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf> | ||
|seealso= [[BIS_fnc_EXP_camp_initClasses]] | |seealso= [[BIS_fnc_EXP_camp_initClasses]] | ||
}} | }} |
Revision as of 19:03, 5 May 2022
Description
- Description:
- Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
- Execution:
- call
- Multiplayer:
- Must be executed on all machines.
- Groups:
- Campaign
Syntax
- Syntax:
- [unit, mode] call BIS_fnc_EXP_camp_initCharacter
- Parameters:
- unit: Object - The character to be initialized
- mode: String - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
- Return Value:
- Boolean - Returns true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_EXP_camp_initClasses
Notes
-
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