nextWeatherChange: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\];?<\/code>" to "<sqf>_$1 = $2;</sqf>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_seconds = nextWeatherChange;</sqf> | ||
|mp= Each client and the server can have differing weather. | |mp= Each client and the server can have differing weather. | ||
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] | |seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[forceWeatherChange]] | ||
}} | }} |
Latest revision as of 21:21, 7 May 2022
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). - Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Environment
Syntax
- Syntax:
- nextWeatherChange
- Return Value:
- Number
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment