setUserMFDValue: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(29 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.70


|1.70|= Game version
|gr1= Interaction
____________________________________________________________________________________________


| When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
|descr= When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
<syntaxhighlight lang=cpp>
<syntaxhighlight lang="cpp">
...
// ...
class Draw
class Draw
{
{
alpha = "user3";
alpha = "user3";
color[] = {"user0","user1","user2"};
color[] = {"user0","user1","user2"};
...
// ...
</syntaxhighlight>
</syntaxhighlight>
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD |= Description
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
____________________________________________________________________________________________


| vehicle '''setUserMFDValue''' [index, value]|= Syntax
|s1= vehicle [[setUserMFDValue]] [index, value]


|p1= vehicle: [[Object]] - an vehicle with MFD |= Parameter 1
|p1= vehicle: [[Object]] - an vehicle with MFD


|p2= index: [[Number]] - index of custom MFD user actions |= Parameter 2
|p2= index: [[Number]] - index of custom MFD user actions


|p3= value: [[Number]] - value which should custom source return in MFD |= Parameter 3
|p3= value: [[Number]] - value which should custom source return in MFD


| [[Nothing]] |= Return value
|r1= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code> BIS_Plane [[setUserMFDValue]] [0,1]; // user0 in MFD will return 1</code> |= Example 1


|x2= Set MFD Red:<code>Blackfoot [[setUserMFDValue]] [0, 1]; // "user0" - 1
|x1= <sqf>BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1</sqf>
Blackfoot [[setUserMFDValue]] [1, 0]; // "user1" - 0
Blackfoot [[setUserMFDValue]] [2, 0]; // "user2" - 0
Blackfoot [[setUserMFDValue]] [3, 1]; // "user3" - 1</code> |= Example 2


|x3= Set MFD pale Blue:<code>Blackfoot [[setUserMFDValue]] [0, 0]; // "user0" - 0
|x2= Set MFD Red:
Blackfoot [[setUserMFDValue]] [1, 0]; // "user1" - 0
<sqf>
Blackfoot [[setUserMFDValue]] [2, 1]; // "user2" - 1
Blackfoot setUserMFDValue [0, 1]; // "user0" - 1
Blackfoot [[setUserMFDValue]] [3, 0.1]; // "user3" - 0.1</code> |= Example 3
Blackfoot setUserMFDValue [1, 0]; // "user1" - 0
Blackfoot setUserMFDValue [2, 0]; // "user2" - 0
Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
</sqf>


|x4= Hide MFD:<code>Blackfoot [[setUserMFDValue]] [3, 0]; // "user3" - 0</code> |= Example 4
|x3= Set MFD pale Blue:
____________________________________________________________________________________________
<sqf>
Blackfoot setUserMFDValue [0, 0]; // "user0" - 0
Blackfoot setUserMFDValue [1, 0]; // "user1" - 0
Blackfoot setUserMFDValue [2, 1]; // "user2" - 1
Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
</sqf>


| [[getUserMFDValue]], [[setUserMFDText]], [[getUserMFDText]]|= See also
|x4= Hide MFD:
<sqf>Blackfoot setUserMFDValue [3, 0]; // "user3" - 0</sqf>


|seealso= [[getUserMFDValue]] [[setUserMFDText]] [[getUserMFDText]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:54, 7 May 2022

Hover & click on the images for description

Description

Description:
When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
// ...
class Draw
{
	alpha = "user3";
	color[] = {"user0","user1","user2"};
// ...
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
Groups:
Interaction

Syntax

Syntax:
vehicle setUserMFDValue [index, value]
Parameters:
vehicle: Object - an vehicle with MFD
index: Number - index of custom MFD user actions
value: Number - value which should custom source return in MFD
Return Value:
Nothing

Examples

Example 1:
BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1
Example 2:
Set MFD Red:
Blackfoot setUserMFDValue [0, 1]; // "user0" - 1 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 0]; // "user2" - 0 Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
Example 3:
Set MFD pale Blue:
Blackfoot setUserMFDValue [0, 0]; // "user0" - 0 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 1]; // "user2" - 1 Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
Example 4:
Hide MFD:
Blackfoot setUserMFDValue [3, 0]; // "user3" - 0

Additional Information

See also:
getUserMFDValue setUserMFDText getUserMFDText

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note