ppEffectCreate: Difference between revisions
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|r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed  | |r2= [[Array]] of [[Number]]s [handle1, ...] or [[Nothing]] if failed  | ||
|x1= <code>_ppGrain =   | |x1= <code>_ppGrain = ppEffectCreate ["filmGrain", 2005];</code>  | ||
|seealso= [[Post process effects]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]]  | |seealso= [[Post process effects]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]]  | ||
Revision as of 11:12, 12 May 2022
Description
- Description:
 - Creates Post process effects specified by effect name and priority.
Supported effects: - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - ppEffectCreate [name, priority]
 - Parameters:
 - name: String - name of effect type
 - priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
 - Return Value:
 - Number - handle or -1 if failed
 
Alternative Syntax
- Syntax:
 - ppEffectCreate [[name1, priority1], ...]
 - Parameters:
 - nameX: String - name of effect type
 - priorityX: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail
 - Return Value:
 - Array of Numbers [handle1, ...] or Nothing if failed
 
Examples
- Example 1:
 _ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
 - Post process effects ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCommit ppEffectCommitted ppEffectAdjust
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Jun 29, 2009 - 22:33 (UTC)
 - For some examples, check this forums' topic.
 
- Posted on Jun 24, 2015 - 04:08 (UTC)
 - 
"wetDistortion" only works if handle is used.