setFace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>soldier1 setFace "WhiteHead_02"</code> | |x1= <code>soldier1 setFace "WhiteHead_02"</code> | ||
|x2= Set persistent face for a unit in MP<code>if (isServer) then {[_unit, "AsianHead_A3_02"] | |x2= Set persistent face for a unit in MP<code>if (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};</code> | ||
|seealso= [[face]] [[setIdentity]] [[setSpeaker]] | |seealso= [[face]] [[setIdentity]] [[setSpeaker]] |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Set person's face. For a list of available faces, check Category:CfgIdentities.
- Groups:
- Unit Identity
Syntax
Examples
- Example 1:
soldier1 setFace "WhiteHead_02"
- Example 2:
- Set persistent face for a unit in MP
if (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};
Additional Information
- See also:
- face setIdentity setSpeaker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on unknown
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For Arma 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be:
Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect