velocity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>_vector = velocity jeep;</code> | |x1= <code>_vector = velocity jeep;</code> | ||
|x2= <code>if ((velocity _plane1 select 2) > 50) | |x2= <code>if ((velocity _plane1 select 2) > 50) then { [[hint]] "Aircraft is climbing up too fast!"; };</code> | ||
|seealso= [[setVelocity]] [[velocityModelSpace]] [[setVelocityModelSpace]] [[setVelocityTransformation]] [[speed]] | |seealso= [[setVelocity]] [[velocityModelSpace]] [[setVelocityModelSpace]] [[setVelocityTransformation]] [[speed]] | ||
}} | }} |
Revision as of 11:19, 12 May 2022
Description
- Description:
- Returns the velocity of the object as vector in m/s.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_vector = velocity jeep;
- Example 2:
if ((velocity _plane1 select 2) > 50) then { hint "Aircraft is climbing up too fast!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.80
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation