true: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") | Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") | ||
| Line 37: | Line 37: | ||
| if (_var) then | if (_var) then | ||
| { | { | ||
| 	hint "_var is true!"; | |||
| };</code> | };</code> | ||
| |seealso= [[false]] | |seealso= [[false]] | ||
| }} | }} | ||
Revision as of 13:06, 12 May 2022
Description
Syntax
Examples
- Example 1:
- _var = true; systemChat str _var; // true if (_var) then { hint "_var is true!"; };
Additional Information
- See also:
- false
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables
 
	





