setMusicEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.02 | |||
|1.02 | |||
|gr1= Event Handlers | |gr1= Event Handlers | ||
Line 9: | Line 8: | ||
|gr2= Sounds | |gr2= Sounds | ||
| Sets given music track event handler. Will overwrite other music event handlers. Use [[addMusicEventHandler]] | |descr= Sets given music track event handler. Will overwrite other music event handlers. | ||
{{Feature|obsolete|Use [[addMusicEventHandler]] instead as it can stack music event handlers.}} | |||
| | |s1= [[setMusicEventHandler]] [type, function] | ||
|p1= | |p1= type: [[String]] - "MusicStart" or "MusicStop" | ||
|p2 | |p2= function: [[String]] - script to be executed. Passes params array 0: class name of the sound in [[Description.ext#Music|CfgMusic]], 1: event handler id | ||
|r1= [[Number]] - id of the event handler | |r1= [[Number]] - id of the event handler | ||
|x1= < | |x1= <sqf>_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];</sqf> | ||
|x2= < | |x2= <sqf>_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];</sqf> | ||
|seealso= [[addMusicEventHandler]] | |seealso= [[addMusicEventHandler]] [[removeMusicEventHandler]] [[playMusic]] [[removeAllMusicEventHandlers]] | ||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- Sets given music track event handler. Will overwrite other music event handlers.
- Groups:
- Event HandlersSounds
Syntax
- Syntax:
- setMusicEventHandler [type, function]
- Parameters:
- type: String - "MusicStart" or "MusicStop"
- function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
- Return Value:
- Number - id of the event handler
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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