systemOfUnits: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \|s1=" to " |s1=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|game2= arma3 | |game2= arma3 | ||
Line 9: | Line 9: | ||
|gr1= System | |gr1= System | ||
| Returns the currently selected system of units. | |descr= Returns the currently selected system of units. | ||
* 0: Metric | * 0: Metric | ||
* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial) | * 1: Mixed (ground vehicles use Metric / air vehicles use Imperial) | ||
Line 18: | Line 18: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_system = systemOfUnits;</sqf> | ||
|seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]] | |seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]] | ||
}} | }} |
Latest revision as of 16:31, 13 May 2022
Description
- Description:
- Returns the currently selected system of units.
- 0: Metric
- 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
- 2: Imperial
- Groups:
- System
Syntax
- Syntax:
- systemOfUnits
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_convertUnits setSystemOfUnits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note