BIS fnc carrier01AnimateDeflectors: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1. | |version1= 1.68 | ||
|arg= local | |||
|eff= local | |||
|gr1= Aircraft Carrier | |gr1= Aircraft Carrier | ||
|descr= | |descr= Plays a set of animations to animate the carriers' catapult jet blast deflectors. See [[Arma 3: Aircraft Systems]] for information about needed config changes. | ||
|s1= [carrierPart, animations, animationState] spawn [[BIS_fnc_carrier01AnimateDeflectors]] | |||
|p1 = carrierPart: [[Object]] - part to animate | |||
|p2 = animations: [[Array]] - animations to be played | |||
|p3 = animationState: [[Number]] - animation state | |||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>[_carrierPart, ["Deflector_1", "Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2", "Deflector_1_hydraulic_3"], 10] spawn BIS_fnc_carrier01AnimateDeflectors;</sqf> | ||
| | |exec = spawn | ||
|seealso= | |seealso= [[BIS_fnc_aircraftTailhook]] [[BIS_fnc_aircraftCatapultLaunch]] | ||
}} | }} |
Latest revision as of 20:57, 13 May 2022
Description
- Description:
- Plays a set of animations to animate the carriers' catapult jet blast deflectors. See Arma 3: Aircraft Systems for information about needed config changes.
- Execution:
- spawn
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- [carrierPart, animations, animationState] spawn BIS_fnc_carrier01AnimateDeflectors
- Parameters:
- carrierPart: Object - part to animate
- animations: Array - animations to be played
- animationState: Number - animation state
- Return Value:
- Nothing
Examples
- Example 1:
- [_carrierPart, ["Deflector_1", "Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2", "Deflector_1_hydraulic_3"], 10] spawn BIS_fnc_carrier01AnimateDeflectors;
Additional Information
Notes
-
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