|
|
(9 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
| [[Code]] commands are any commands from the scripting language expecting a coded statement string as one of their paramaters | | #REDIRECT [[Code vs. Strings#Code_Commands]] |
| | |
| [[exitWith]] {[[Code]]} is one example
| |
| | |
| Because of the important change between the Armed Assault engine and previous versions (CWC / Resistance), the list is presented here.
| |
| | |
| Essentially earlier engines accepted code as a [[String]] using quotation marks, ''or'' using brace, whereas Arma '''specifically''' requires brace.
| |
| | |
| *[[buttonSetAction]] [idc, {[[Code]]}]
| |
| *_control [[buttonSetAction]] {[[Code]]}
| |
| *[[call]] {[[Code]]}
| |
| *[[Code]] = [[compile]] [[String]]
| |
| *[[createUnit]] [ [[Position]], [[Group]], {[[Code]]},... ]
| |
| *_control [[ctrlSetEventHandler]] ["handler name", {[[Code]]}]
| |
| *_display [[displaySetEventHandler]] ["KeyDown", {[[Code]]}]
| |
| *[[exitWith]] {[[Code]]}
| |
| *[[forEach]]
| |
| *[[if]] (condition) [[then]] {[[Code]]}
| |
| *[[if]] (condition) [[then]] {[[Code]]} [[else]] {[[Code]]}
| |
| *_bool = [[isNil]] {[[Code]]}
| |
| *[[onMapSingleClick]] {[[Code]]}
| |
| *[[onPlayerConnected]] {[[Code]]}
| |
| *[[onPlayerDisconnected]] {[[Code]]}
| |
| *[[spawn]] {[[Code]]}
| |
| *[[switch]] (_var) do { case value: {[[Code]]}; };
| |
| *[[switch]] (_bool) do { case ([[Code]]): {[[Code]]}; };
| |
| *[[waitUntil]] {[[Code]]}
| |
| *[[while]] {[[Code]]} do {[[Code]]}
| |