BIS fnc moduleEffectsPlankton: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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|x1= <sqf>[BIS_module] call BIS_fnc_moduleEffectsPlankton;</sqf>
|x1= <sqf>[BIS_module] call BIS_fnc_moduleEffectsPlankton;</sqf>


|seealso= [[Modules]], [[Eden Editor: System]]
|seealso= [[Modules]] [[Eden Editor: System]]
}}
}}

Revision as of 12:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Creates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
Mainly meant to be used by modules available in Eden Editor
Execution:
call
Groups:
Modules

Syntax

Syntax:
[module] call BIS_fnc_moduleEffectsPlankton
Parameters:
module: Object - Module
Return Value:
Nothing

Examples

Example 1:
[BIS_module] call BIS_fnc_moduleEffectsPlankton;

Additional Information

See also:
Modules Eden Editor: System

Notes

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