enableEndDialog: Difference between revisions

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[[Category:Scripting Commands|ENABLEENDDIALOG]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|ENABLEENDDIALOG]]
[[Category:Scripting Commands OFP 1.46|ENABLEENDDIALOG]]
[[Category:Scripting Commands ArmA|ENABLEENDDIALOG]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''enableEndDialog'''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


None
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Camera Control


Enable dialog buttons to be shown during '''''onPlayerKilled.sqs''''' script.
|gr2= Mission Information
 
|eff= local
 
|descr= Enables the execution of a custom camera sequence after the players death, coded in [[Event Scripts#onPlayerKilled.sqs|onPlayerKilled.sqs]].
 
|s1= [[enableEndDialog]]
 
|r1= [[Nothing]]
 
|x1= <sqf>enableEndDialog;</sqf>
 
|seealso= [[forceEnd]]
}}

Latest revision as of 23:52, 10 July 2022

Hover & click on the images for description

Description

Description:
Enables the execution of a custom camera sequence after the players death, coded in onPlayerKilled.sqs.
Groups:
Camera ControlMission Information

Syntax

Syntax:
enableEndDialog
Return Value:
Nothing

Examples

Example 1:
enableEndDialog;

Additional Information

See also:
forceEnd

Notes

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