BIS fnc saveGame: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
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|r1= [[Boolean]] - [[true]] if saved  | |r1= [[Boolean]] - [[true]] if saved  | ||
|x1= <code>[ [unit_1,unit_2] ] call   | |x1= <code>[ [unit_1,unit_2] ] call BIS_fnc_saveGame;</code>  | ||
|seealso= [[saveGame]] [[loadGame]]  | |seealso= [[saveGame]] [[loadGame]]  | ||
}}  | }}  | ||
Revision as of 21:38, 12 July 2022
Description
- Description:
 - Evaluates the current battlefield situation and saves the game when appropriate.
 - Execution:
 - call
 - Groups:
 - Missions
 
Syntax
- Syntax:
 - [objects] call BIS_fnc_saveGame
 - Parameters:
 - objects: Array - Units to check
 - Return Value:
 - Boolean - true if saved
 
Examples
- Example 1:
 [ [unit_1,unit_2] ] call BIS_fnc_saveGame;
Additional Information
Notes
- 
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