BIS fnc assignPlayerRole: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
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|r1= [[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|x1= <code>[myVehicle, "turret", [0, 1]] [[call]] [[BIS_fnc_assignPlayerRole]];</code>
|x1= <sqf>[myVehicle, "turret", [0, 1]] call BIS_fnc_assignPlayerRole;</sqf>


|seealso= [[assignAsDriver]] [[assignAsGunner]] [[assignAsCommander]] [[assignAsCargo]] [[assignAsTurret]]
|seealso= [[assignAsDriver]] [[assignAsGunner]] [[assignAsCommander]] [[assignAsCargo]] [[assignAsTurret]]
}}
}}

Latest revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Ensures the player can only get in the specific vehicle role.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, role, path] call BIS_fnc_assignPlayerRole
Parameters:
vehicle: Object - targeted vehicle
role: String - can be one of:
  • "driver"
  • "gunner"
  • "commander"
  • "cargo"
  • "turret"
path: Array or Numbers - the turret path
Return Value:
Boolean - true when done

Examples

Example 1:
[myVehicle, "turret", [0, 1]] call BIS_fnc_assignPlayerRole;

Additional Information

See also:
assignAsDriver assignAsGunner assignAsCommander assignAsCargo assignAsTurret

Notes

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