BIS fnc dirtEffect: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - " |s1=[" to " |s1= [") | ||
| Line 11: | Line 11: | ||
| Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | ||
| |s1=[unit, damage] call [[BIS_fnc_dirtEffect]] | |s1= [unit, damage] call [[BIS_fnc_dirtEffect]] | ||
| |p1= unit: [[Object]] - who gets the damage. '''Useless parameter''' | |p1= unit: [[Object]] - who gets the damage. '''Useless parameter''' | ||
Revision as of 23:11, 12 July 2022
Description
- Description:
- Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [unit, damage] call BIS_fnc_dirtEffect
- Parameters:
- unit: Object - who gets the damage. Useless parameter
- damage: Number - damage given to unit by explosion
- Return Value:
- Nothing
Examples
- Example 1:
- [nil, 0.5] call BIS_fnc_dirtEffect;
Additional Information
- See also:
- BIS_fnc_bloodEffect BIS_fnc_flamesEffect
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	