BIS fnc HEXtoRGB: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Math
|gr1= Math


| Convert hexcode color into RGBA array format.
|descr= Convert hexcode color into RGBA array format.


|s1=[hexString] call [[BIS_fnc_HEXtoRGB]]
|s1= [hexString] call [[BIS_fnc_HEXtoRGB]]


|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color
|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color


|r1=[[Array]] of [[Number|Numbers]] - array of '''4''' numbers in range 0..1
|r1= [[Array]] of [[Number]]s - array of '''4''' numbers in range 0..1


|x1= <code>["025D00FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // [1,0.843138,0,1]</code>
|x1= <sqf>["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]</sqf>
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:<code>[_hexString + "FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // Add 4th octet to get alpha</code>
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:
<sqf>[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha</sqf>


|seealso= [[Color|Color (RGBA)]], [[BIS_fnc_colorConfigToRGBA]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoTexture]]
|seealso= [[Color|Color (RGBA)]] [[BIS_fnc_colorConfigToRGBA]] [[BIS_fnc_colorRGBAtoHTML]] [[BIS_fnc_colorRGBtoHTML]] [[BIS_fnc_colorRGBAtoTexture]]
}}
}}

Latest revision as of 23:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Convert hexcode color into RGBA array format.
Execution:
call
Groups:
Math

Syntax

Syntax:
[hexString] call BIS_fnc_HEXtoRGB
Parameters:
hexString: String - string representing 4 octets of HEX color
Return Value:
Array of Numbers - array of 4 numbers in range 0..1

Examples

Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]
Example 2:
Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:
[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha

Additional Information

See also:
Color (RGBA) BIS_fnc_colorConfigToRGBA BIS_fnc_colorRGBAtoHTML BIS_fnc_colorRGBtoHTML BIS_fnc_colorRGBAtoTexture

Notes

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Only post proven facts here! Add Note