BIS fnc briefingAnimate: Difference between revisions
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{{RV|type=function  | |||
|game1= arma3  | |||
|version1= 1.78  | |||
|   | |gr1= Briefing  | ||
|  | |descr= Animate briefing markers.  | ||
|   | |s1= [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]]  | ||
|p1= markerName: [[String]] - marker to animate  | |||
|   | |p2= stepId: [[Number]] - step ID (steps are invisible markers named {{hl|<''markerName''>_<''stepId''>}})  | ||
|  | |p3= delay: [[String]] - commit time (transition duration)  | ||
|   | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>  | ||
// given you have 6 markers:  | |||
// - "myMarker"  | |||
// - "myMarker_0"  | |||
// - "myMarker_1"  | |||
// - "myMarker_2"  | |||
// - "myMarker_3"  | |||
// - "myMarker_4"  | |||
for "_i" from 0 to 4 do {  | |||
	private _commit = 1;  | |||
	["myMarker", 5, _commit] call BIS_fnc_briefingAnimate;  | |||
	sleep _commit;  | |||
};  | |||
</sqf>  | |||
|seealso= [[BIS_fnc_briefingInit]]  | |||
}}  | }}  | ||
Latest revision as of 11:03, 13 July 2022
Description
Syntax
- Syntax:
 - [markerName, stepId, delay] call BIS_fnc_briefingAnimate
 - Parameters:
 - markerName: String - marker to animate
 - stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
 - delay: String - commit time (transition duration)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_briefingInit
 
Notes
- 
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