BIS fnc dirtEffect: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") | Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)<nowiki>\[<\/nowiki>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>") | ||
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| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= <code> | |x1= <code>nil, 0.5] [[call]] [[BIS_fnc_dirtEffect]];</code> | ||
| |seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]] | |seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]] | ||
| }} | }} | ||
Revision as of 12:40, 13 July 2022
Description
- Description:
- Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [unit, damage] call BIS_fnc_dirtEffect
- Parameters:
- unit: Object - who gets the damage. Useless parameter
- damage: Number - damage given to unit by explosion
- Return Value:
- Nothing
Examples
- Example 1:
- nil, 0.5] call BIS_fnc_dirtEffect;
Additional Information
- See also:
- BIS_fnc_bloodEffect BIS_fnc_flamesEffect
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	