BIS fnc reviveOnState: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.42 | |||
| | |gr1= Revive | ||
| | |descr= <pre>/* | ||
Author: Jiri Wainar | Author: Jiri Wainar | ||
Line 17: | Line 16: | ||
_this select 1: SCALAR - State. | _this select 1: SCALAR - State. | ||
_this select 2: OBJECT - Unit to set the status for. | _this select 2: OBJECT - Unit to set the status for. | ||
Returns: | Returns: | ||
Line 35: | Line 33: | ||
|r1= | |r1= | ||
|x1= < | |x1= <sqf>{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);</sqf> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 17:26, 13 July 2022
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute specific code localy on every client whenever unit's state changes. Parameters: _this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE. _this select 1: SCALAR - State. _this select 2: OBJECT - Unit to set the status for. Returns: True if successful, false if not. States: #define STATE_RESPAWNED 0 #define STATE_REVIVED 1 #define STATE_INCAPACITATED 2 #define STATE_DEAD 3 */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnState
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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