BIS fnc indicateBleeding: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") |
||
(3 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
|descr= Shows a PP effect which indicates bleeding.<br> {{Feature|important|Do not use,WIP!}} | |descr= Shows a PP effect which indicates bleeding.<br> {{Feature|important|Do not use,WIP!}} | ||
|s1= call [[BIS_fnc_indicateBleeding]] | |s1= call [[BIS_fnc_indicateBleeding]] | ||
|r1=[[Nothing]] ('''BIS_applyPP7''' returns [[true]]) | |r1= [[Nothing]] ('''BIS_applyPP7''' returns [[true]]) | ||
|x1= < | |x1= <sqf>call BIS_fnc_indicateBleeding;</sqf> | ||
|seealso= [[ | |seealso= [[BIS_fnc_bloodEffect]] | ||
}} | }} |
Latest revision as of 18:02, 13 July 2022
Description
Syntax
- Syntax:
- call BIS_fnc_indicateBleeding
- Return Value:
- Nothing (BIS_applyPP7 returns true)
Examples
- Example 1:
- call BIS_fnc_indicateBleeding;
Additional Information
- See also:
- BIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note