From Bohemia Interactive Community
|
Tag: Redirect target changed |
(39 intermediate revisions by 15 users not shown) |
Line 1: |
Line 1: |
| ==Introduction==
| | #REDIRECT [[Trigger]] |
| Triggers are an essential function for mission designers. A trigger (sometimes called a sensor) allows a mission designer to control events within a mission. Some common uses for triggers are controlling the timing of squad moves, camera control in cutscene, or even play the appropriate music when the time is right.
| |
| | |
| ==Activation==
| |
| | |
| There are several combinations that can be created to activate the trigger. The trigger can be used to check if [[east]] or [[west]] is ''present'', ''not present'', or even ''detected'' within the trigger. A trigger can also be used to set up ''radio'' commands.
| |
| | |
| If an activation is set to "repeatedly" the trigger first has to be 'deactivated' before it can fire again (e.g. if a unit activated the trigger by entering it, it will first have to leave it, before the trigger can become active again.)
| |
| | |
| ==Countdown==
| |
| Defines (in seconds) how long to wait until '''On Activation''' is fired. Min, Max and Mid allow you to add some randomization to the time.
| |
| | |
| ==Condition==
| |
| In addition to the 'Activation' options above, this field allows you to specify other conditions that have to be fulfilled before the Trigger activates. By default only the [[Boolean|boolean]] variable '''this''' is present in this field. It is set to the result of the main 'Activation' condition (e.g. 'east'/'present'). The expression in this field must return a [[Boolean|boolean]] value (e.g. "this && alive player"). Trigger conditions are tested every 0.5 seconds.
| |
| | |
| ==On Activation/Deactivation==
| |
| Defines action that is performed when trigger condition changes to [[true]] or [[false]]. Expression must either be an assignment or return [[Nothing|nothing]]. Variable denoting trigger can be created by filling in [[name]] field. Array variable '''thisList''' will contain a list of all vehicles that met the trigger condition (e.g. hint format ["%1 units in area",count thisList]).<br>
| |
| | |
| ==Effects==
| |
| Allows the mission designer to add music, environmental sounds, or to display title messages.<br>
| |
| Many use the effects to create quick and easy cutscenes.
| |
| | |
| | |
| | |
| [[Category: Scripting_Topics ]]
| |
Latest revision as of 19:36, 15 July 2022