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| ===Introduction===
| | #REDIRECT [[Trigger]] |
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| '''Triggers''' are an essential function for mission designers. A trigger (sometimes called a sensor) allows a mission designer to control events within a mission. Some common uses for triggers are controlling the timing of when a squad moves in, or used in a cutscene with the camera feature, or even play the appropriate music when the time is right.
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| ==Activation==
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| - this allows you to choose how the trigger is activated. There are several combinations that can be created to activate the trigger. The trigger can be used to check if [[east]] or [[west]] is ''present'' or ''not present'' or even ''detected'' within the trigger. A trigger can also be used to set up ''radio'' commands.
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| ==Countdown==
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| - defines how long to wait until the '''On Activation''' is fired. Min, Max and Mid allow you to add some randomization to the time.
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| ==Condition==
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| - expression is used to determine when the trigger is activated.<br>
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| [[Boolean]] variable '''this''' is set during evaluation of condition expression to primary sensor activation condition.<br>
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| Array variable '''thisList''' is set to list of all vehicles that would satisfy primary sensor activation condition.<br>
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| Condition must return [[Boolean]] value.
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| ==On Activation/Deactivation==
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| - expressions define action that is performed when trigger condition changes to [[true]] or [[false]].<br>
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| Expression must either be an assignment or return nothing (see type [[Nothing]]).<br>
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| Variable denoting trigger can be created by filling in [[name]] field.
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| ==Effects==
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| - allow the mission designer to add music, or environmental sounds to the mission. Many use the effects to create quick and easy cutscenes.
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| [[Category: Scripting_Topics ]]
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Latest revision as of 19:36, 15 July 2022