userconfig: Difference between revisions

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=How to do Userconfig:=
=How to make a Userconfig:=
Some quick notes from what I learned while trying to use it for a mission.
Some quick notes from what I learned while trying to use it for a mission.
(a.k.a. What I wish somebody had written already)
(a.k.a. What I wish somebody had written already) ''--MaHuJa''


description.ext:
class X {
#include "\userconfig\somefile.hpp"
};


userconfig\somefile.hpp:
The '''\userconfig''' folder should be located in the root Arma 3 game directory, typically in your main Steam folder, \Steam\steamapps\common\Arma 3\
class Y {
 
  key = value;
 
}
'''Description.ext'''
<syntaxhighlight lang="cpp">
class X
{
#include "\userconfig\MY_addon\Somefile.hpp"
};
</syntaxhighlight>
 
'''\userconfig\MY_addon\Somefile.hpp'''
<syntaxhighlight lang="cpp">
class Y
{
key = value;
};
</syntaxhighlight>
 
 
'''Use:'''
<sqf>_userConfigValue = getNumber (missionConfigFile >> "X" >> "Y" >> "key");</sqf>


script:
ucval = [[getNumber]] ([[missionConfigFile]] >> "X" >> "Y" >> "key")


Skipping class X means the user could introduce anything into the description.ext
Skipping class X means the user could introduce anything into the description.ext
Line 23: Line 35:
[[configFile]] is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons.
[[configFile]] is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons.


[[Category:ArmA_2:_Editing]]
 
{{GameCategory|arma2|Editing}}
{{GameCategory|arma3|Editing}}

Latest revision as of 16:45, 22 July 2022

How to make a Userconfig:

Some quick notes from what I learned while trying to use it for a mission. (a.k.a. What I wish somebody had written already) --MaHuJa


The \userconfig folder should be located in the root Arma 3 game directory, typically in your main Steam folder, \Steam\steamapps\common\Arma 3\


Description.ext

class X
{
	#include "\userconfig\MY_addon\Somefile.hpp"
};

\userconfig\MY_addon\Somefile.hpp

class Y
{
	key = value;
};


Use:

_userConfigValue = getNumber (missionConfigFile >> "X" >> "Y" >> "key");


Skipping class X means the user could introduce anything into the description.ext Note that #include WILL fail with a CTD if the somefile.hpp doesn't exist.

missionConfigFile is used when the mission does the include from description.ext campaignConfigFile is similar but for a campaign configFile is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons.