RV/doc – Template
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* '''meta information:''' | * '''meta information:''' | ||
** type: (named argument, case-insensitive) "command" or "function" | ** type: (named argument, case-insensitive) "command" or "function" | ||
** displayTitle: (Optional, default | ** displayTitle: (Optional, default {{hl|{{<nowiki/>PAGENAMEE}}}} - encoded page name, i.e with underscores) use to force page's displayTitle (e.g {{hl|diag_log (Arma 2)}}) - automatically deals with {{hl|diag_}} and {{hl|buldozer_}} pages already | ||
** sortKey: (Optional, default commandName or functionName without BIS/BIN_fnc_ prefix) use to force category's sort key | ** sortKey: (Optional, default commandName or functionName without BIS/BIN_fnc_ prefix) use to force category's sort key | ||
* '''primary parameters:''' | * '''primary parameters:''' | ||
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** eff: (Optional, default empty) '''local''' or '''global''' - if provided, will display the {{Icon|localEffect|32}} or {{Icon|globalEffect|32}} icon depending on effect's locality | ** eff: (Optional, default empty) '''local''' or '''global''' - if provided, will display the {{Icon|localEffect|32}} or {{Icon|globalEffect|32}} icon depending on effect's locality | ||
** serverExec: (Optional, default empty) if provided, will display the {{Icon|serverExec|32}} icon informing the command must be run on the server | ** serverExec: (Optional, default empty) if provided, will display the {{Icon|serverExec|32}} icon informing the command must be run on the server | ||
** descr: (Optional, default | ** descr: (Optional, default {{hl|[[:Category:Maintenance/RV/Description needed|Description needed]]}}) the command description | ||
** exec: (Optional, Function only, default | ** exec: (Optional, Function only, default {{hl|call}}) use {{hl|spawn}} for functions to be spawned | ||
** gr1..gr5: (Optional, default | ** gr1..gr5: (Optional, default {{hl|[[:Category:Command Group: Uncategorised|Command Group: Uncategorised]]}}) [[:Category:Scripting Commands by Functionality|Command groups]]. '''Case sensitive''' | ||
** s1: (Optional, default | ** s1: (Optional, default {{hl|[[:Category:Maintenance/RV/Syntax needed|Syntax needed]]}}) command syntax with named parameters, without {{hl|<sqf>}} tags nor ending {{hl|;}} semicolon. e.g {{hl|unit1 '''setDammage''' 1}} | ||
** p1.. | ** p1..p20: (Optional, default empty) command parameters with description | ||
** r1: (default | ** r1: (default {{hl|[[:Category:Maintenance/RV/Return value needed|Return value needed]]}}) syntax's return value | ||
** x1.. | ** x1..x10: (default {{hl|[[:Category:Maintenance/RV/Example needed|Example needed]]}}) command examples (to be put between <nowiki><sqf></sqf></nowiki> tags where needed) | ||
** seealso: (default | ** seealso: (default {{hl|[[:Category:Maintenance/RV/See also needed|See also needed]]}}) list of related links in wiki format, separated by comma or space. e.g <nowiki>[[setDir]] [[setPos]]</nowiki> | ||
* '''secondary parameters:''' | * '''secondary parameters:''' | ||
** branch: (Optional, default empty) takes free string such as | ** branch: (Optional, default empty) takes free string such as {{hl|development}} ({{hl|dev}}), {{hl|diagnostic}} ({{hl|diag}}) or {{hl|profiling}} ({{hl|prof}}). If provided, will mark the page as Development, Diagnostic or Profiling branch only | ||
** alias: (Optional, default empty) if provided, will show Alias link(s) under the description | ** alias: (Optional, default empty) if provided, will show Alias link(s) under the description | ||
** mp: (Optional, default empty) if provided, will show a Multiplayer note under the description | ** mp: (Optional, default empty) if provided, will show a Multiplayer note under the description | ||
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** game2..7: (Optional, default empty) same as ''game1'' | ** game2..7: (Optional, default empty) same as ''game1'' | ||
** version2..7: (Optional, default empty) same as ''version1'', for the corresponding ''game#'' | ** version2..7: (Optional, default empty) same as ''version1'', for the corresponding ''game#'' | ||
** s2.. | ** s2..s6: (Optional, default empty) Alternative syntaxes 1 to 5 (see ''s1'') | ||
** p21.. | ** s2since..s6since: (Optional, default empty) game version that introduced the syntax; format {{hl|gameId gameVersion}}, e.g {{hl|arma3 1.50}} | ||
** p21..p120: (Optional, default empty) Alternative syntaxes' parameters ('''20''' each: p21..40, p41..60, p61..80, p81..100, p101..120) | |||
** p21since..p120since: (Optional, default empty) game version that introduced the parameter; format {{hl|gameId gameVersion}}, e.g {{hl|arma3 1.50}} | |||
** r2..r6: (Optional, default empty) Alternative syntaxes' return value (see ''r1'') | ** r2..r6: (Optional, default empty) Alternative syntaxes' return value (see ''r1'') | ||
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|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| | | | ||
* | * {{hl|[[:Category:Scripting Commands]]}} | ||
* | * {{hl|Category:''game#'': Scripting Commands}} (e.g [[:Category:{{arma2}}: Scripting Commands|Category:'''{{arma2}}''': Scripting Commands]]) | ||
* | * {{hl|Category:''game1'': Introduced in v''version'''1'''''}} (e.g [[:Category:Introduced with {{arma3}} version 1.00|Category:'''{{arma3}}''': Introduced in v'''1.00''']]) | ||
* | * {{hl|''game'''1''''': New Scripting Commands}} category (e.g [[:Category:{{arma2}}: New Scripting Commands|Category:'''{{arma2}}''': New Scripting Commands]]) | ||
* branches: | |||
** {{hl|[[:Category:Arma 3: Scripting Commands: Development Branch]]}} if ''branch'' is dev | |||
** {{hl|[[:Category:Arma 3: Scripting Commands: Diagnostic Branch]]}} if ''branch'' is diag | |||
** {{hl|[[:Category:Arma 3: Scripting Commands: Profiling Branch]]}} if ''branch'' is prof | |||
* effect locality: | |||
** {{hl|[[:Category:Scripting Commands: Local Effect]]}} if ''eff'' is local | |||
** {{hl|[[:Category:Scripting Commands: Global Effect]]}} if ''eff'' is global | |||
* {{hl|[[:Category:Scripting Commands: Server Execution]]}} if ''serverExec'' is defined | |||
| | | | ||
* | * {{hl|[[:Category:Functions]]}} | ||
* | * {{hl|Category:''game#'': Functions}} (e.g [[:Category:{{arma2}}: Functions|Category:'''{{arma2}}''': Functions]]) | ||
* | * {{hl|Category:''game'''1''''': Introduced in v''version'''1'''''}} (e.g [[:Category:Introduced with {{arma3}} version 1.00|Category:'''{{arma3}}''': Introduced in v'''1.00''']]) | ||
* | * {{hl|''game'''1''''': New Functions}} category (e.g [[:Category: {{arma2}}: New Functions|Category: '''{{arma2}}''': New Functions]]) | ||
* branches: | |||
** {{hl|[[:Category:Arma 3: Functions: Development Branch]]}} if ''branch'' is dev | |||
** {{hl|[[:Category:Arma 3: Functions: Diagnostic Branch]]}} if ''branch'' is diag | |||
** {{hl|[[:Category:Arma 3: Functions: Profiling Branch]]}} if ''branch'' is prof | |||
* effect locality: | |||
** {{hl|[[:Category:Functions: Local Effect]]}} if ''eff'' is local | |||
** {{hl|[[:Category:Functions: Global Effect]]}} if ''eff'' is global | |||
* {{hl|[[:Category:Functions: Server Execution]]}} if ''serverExec'' is defined | |||
|} | |} | ||
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Negative angles represent a counter-clockwise angle. | Negative angles represent a counter-clockwise angle. | ||
|alias= someCommand | |alias= [[someCommand]] | ||
|pr= Command will not work with roman numbers e.g. VI. | |pr= Command will not work with roman numbers e.g. VI. | ||
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|mp= See notes below for more details on [[setDir]] behaviour. | |mp= See notes below for more details on [[setDir]] behaviour. | ||
|s1= object | |s1= object [[setDir]] heading | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= heading: [[Number]] (Optional, default {{ | |p2= heading: [[Number]] (Optional, default {{hl|0}}) - direction | ||
|p2since= arma2 1.00 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1 = < | |x1 = <sqf>unit1 setDir 45; // will set unit1 to face North-East</sqf> | ||
|x2 = < | |x2 = <sqf>unit1 setDir -675; // will also set unit1 to face North-East (= 45-360-360)</sqf> | ||
|x3 = < | |x3 = <sqf> | ||
unit1 | unit1 setDir 30; | ||
unit1 setFormDir 30; // needed for AI to keep the given direction | |||
</sqf> | |||
|seealso= [[getDir]] | |seealso= [[getDir]] [[direction]] [[setFormDir]] [[setVectorDir]] [[setVectorDirAndUp]] | ||
}}</nowiki></pre> | }}</nowiki></pre> | ||
| {{RV|type=command | | {{RV|type=command | ||
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Negative angles represent a counter-clockwise angle. | Negative angles represent a counter-clockwise angle. | ||
|alias= someCommand | |alias= '''someCommand''' | ||
|pr= Command will not work with roman numbers e.g. VI. | |pr= Command will not work with roman numbers e.g. VI. | ||
|mp= See notes below for more details on | |mp= See notes below for more details on '''setDir''' behaviour. | ||
|s1= object '''setDir''' heading | |s1= object '''setDir''' heading | ||
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= heading: [[Number]] (Optional, default {{ | |p2= heading: [[Number]] (Optional, default {{hl|0}}) - direction | ||
|p2since= arma2 1.00 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1 = < | |x1 = <sqf>unit1 setDir 45; // will set unit1 to face North-East</sqf> | ||
|x2 = < | |x2 = <sqf>unit1 setDir -675; // will also set unit1 to face North-East (= 45-360-360)</sqf> | ||
|x3 = < | |x3 = <sqf> | ||
unit1 | unit1 setDir 30; | ||
unit1 setFormDir 30; // needed for AI to keep the given direction | |||
</sqf> | |||
|seealso= [[getDir]] | |seealso= [[getDir]] [[direction]] [[setFormDir]] [[setVectorDir]] [[setVectorDirAndUp]] | ||
}}<br><br><br> | }}<br><br><br> | ||
|- | |- | ||
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|version1= 1.00 | |version1= 1.00 | ||
|game2= | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[] call BIS_fnc_help;</sqf> | ||
|seealso= [[Arma 2: Functions Library]] | |seealso= [[Arma 2: Functions Library]] | ||
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|version1= 1.00 | |version1= 1.00 | ||
|game2= | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[] call BIS_fnc_help;</sqf> | ||
|seealso= [[Arma 2: Functions Library]] [[Arma 3: Functions Library]] [[Take On Helicopters: Functions Library]] | |seealso= [[Arma 2: Functions Library]] [[Arma 3: Functions Library]] [[Take On Helicopters: Functions Library]] |
Latest revision as of 17:06, 27 July 2022
Real Virtuality Commands/Functions documentation template, used by these pages.
Usage
{{RV|type=|other parameters, see below}}
- meta information:
- type: (named argument, case-insensitive) "command" or "function"
- displayTitle: (Optional, default {{PAGENAMEE}} - encoded page name, i.e with underscores) use to force page's displayTitle (e.g diag_log (Arma 2)) - automatically deals with diag_ and buldozer_ pages already
- sortKey: (Optional, default commandName or functionName without BIS/BIN_fnc_ prefix) use to force category's sort key
- primary parameters:
- game1: short game name - same as Name template input format. Can be: ofp, ofpe, arma1, arma2, arma2oa, tkoh, arma3
- version1: (Optional, default empty - unknown) number in GVI template format: <Major>.<Minor>. e.g 1.46, 1.75, 1.86 etc.
- arg: (Optional, default empty) local or global - if provided, will display the LALocal or GAGlobal icon depending on arguments' locality
- eff: (Optional, default empty) local or global - if provided, will display the LELocal or GEGlobal icon depending on effect's locality
- serverExec: (Optional, default empty) if provided, will display the SEServer icon informing the command must be run on the server
- descr: (Optional, default Description needed) the command description
- exec: (Optional, Function only, default call) use spawn for functions to be spawned
- gr1..gr5: (Optional, default Command Group: Uncategorised) Command groups. Case sensitive
- s1: (Optional, default Syntax needed) command syntax with named parameters, without <sqf> tags nor ending
- semicolon. e.g unit1 setDammage 1
- p1..p20: (Optional, default empty) command parameters with description
- r1: (default Return value needed) syntax's return value
- x1..x10: (default Example needed) command examples (to be put between <sqf></sqf> tags where needed)
- seealso: (default See also needed) list of related links in wiki format, separated by comma or space. e.g [[setDir]] [[setPos]]
- secondary parameters:
- branch: (Optional, default empty) takes free string such as development (dev), diagnostic (diag) or profiling (prof). If provided, will mark the page as Development, Diagnostic or Profiling branch only
- alias: (Optional, default empty) if provided, will show Alias link(s) under the description
- mp: (Optional, default empty) if provided, will show a Multiplayer note under the description
- pr: (Optional, default empty) if provided, will show a Problems note under the description
- game2..7: (Optional, default empty) same as game1
- version2..7: (Optional, default empty) same as version1, for the corresponding game#
- s2..s6: (Optional, default empty) Alternative syntaxes 1 to 5 (see s1)
- s2since..s6since: (Optional, default empty) game version that introduced the syntax; format gameId gameVersion, e.g arma3 1.50
- p21..p120: (Optional, default empty) Alternative syntaxes' parameters (20 each: p21..40, p41..60, p61..80, p81..100, p101..120)
- p21since..p120since: (Optional, default empty) game version that introduced the parameter; format gameId gameVersion, e.g arma3 1.50
- r2..r6: (Optional, default empty) Alternative syntaxes' return value (see r1)
Automatic categories
Examples
Code | Result |
---|---|
{{RV}} | -no type provided- |
{{RV|type=abc}} | -wrong type ("abc") provided- |
{{RV|type=command |game1= ofp |version1= 1.00 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arma3 |version7= 0.50 |branch= development diagnostic profiling |arg= local |eff= global |gr1= Object Manipulation |descr= Sets object heading. Angles are measured in degrees clockwise from north, and regular range goes from 0 to 360 (0° {{=}} N, 90° {{=}} E, 180° {{=}} S, 270° {{=}} W). Negative angles represent a counter-clockwise angle. |alias= [[someCommand]] |pr= Command will not work with roman numbers e.g. VI. |mp= See notes below for more details on [[setDir]] behaviour. |s1= object [[setDir]] heading |p1= object: [[Object]] |p2= heading: [[Number]] (Optional, default {{hl|0}}) - direction |p2since= arma2 1.00 |r1= [[Nothing]] |x1 = <sqf>unit1 setDir 45; // will set unit1 to face North-East</sqf> |x2 = <sqf>unit1 setDir -675; // will also set unit1 to face North-East (= 45-360-360)</sqf> |x3 = <sqf> unit1 setDir 30; unit1 setFormDir 30; // needed for AI to keep the given direction </sqf> |seealso= [[getDir]] [[direction]] [[setFormDir]] [[setVectorDir]] [[setVectorDirAndUp]] }} |
Description
Syntax
Examples
Additional Information
Notes
|
{{RV|type=function |game1= arma2 |version1= 1.00 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |arg= local |eff= local |gr1= Diagnostic |descr= Shows Function Library viewer, which contains list of all available functions, both official and unofficial. |alias= someFunction <gallery> Image:Fnc_help.jpg|Arma 2 File:Take On Helicopters Functions Viewer.jpg|Take On Helicopters </gallery> |s1= [parentDisplay] [[call]] [[BIS_fnc_help]] |p1= parentDisplay: [[Display]] - (Optional, default [[displayNull]]) |r1= [[Nothing]] |x1= <sqf>[] call BIS_fnc_help;</sqf> |seealso= [[Arma 2: Functions Library]] [[Arma 3: Functions Library]] [[Take On Helicopters: Functions Library]] }} |
Description
Syntax
Examples
Additional Information
Notes
|
Command Template
{{RV|type=command |game1= |version1= |game2= |version2= |game3= |version3= |game4= |version4= |game5= |version5= |game6= |version6= |game7= |version7= |arg= |eff= |serverExec= |gr1= |gr2= |gr3= |gr4= |gr5= |descr= |mp= |pr= |s1= |p1= |p2= |p3= |p4= |p5= |p6= |p7= |p8= |p9= |p10= |p11= |p12= |p13= |p14= |p15= |p16= |p17= |p18= |p19= |p20= |r1= |x1= |seealso= }}
Function Template
{{RV|type=function |game1= |version1= |game2= |version2= |game3= |version3= |game4= |version4= |game5= |version5= |game6= |version6= |game7= |version7= |arg= |eff= |serverExec= |gr1= |gr2= |gr3= |gr4= |gr5= |descr= |mp= |pr= |s1= |p1= |p2= |p3= |p4= |p5= |p6= |p7= |p8= |p9= |p10= |p11= |p12= |p13= |p14= |p15= |p16= |p17= |p18= |p19= |p20= |r1= |x1= |seealso= }}