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{{  | {{RV|type=command  | ||
| ofp  | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|game3= arma1  | |||
|version3= 1.00  | |||
|game4= arma2  | |||
|version4= 1.00  | |||
|game5= arma2oa  | |||
|version5= 1.50  | |||
|game6= tkoh  | |||
|version6= 1.00  | |||
|game7= arma3  | |||
|version7= 0.50  | |||
|gr1= Unit Control  | |gr1= Unit Control  | ||
| Check if unit is stopped by [[stop]] command.  | |descr= Check if unit is stopped by [[stop]] command.  | ||
| [[  | |s1= [[stopped]] unitName  | ||
|p1=   | |p1= unitName: [[Object]]  | ||
| [[Boolean]]  | |r1= [[Boolean]]  | ||
|   | |x1= <sqs>? (stopped _loon1) : hint "Loon1 is stopped"</sqs>  | ||
|seealso= [[stop]]  | |||
}}  | }}  | ||
Latest revision as of 14:33, 29 July 2022
Description
- Description:
 - Check if unit is stopped by stop command.
 - Groups:
 - Unit Control
 
Syntax
Examples
- Example 1:
 
Additional Information
- See also:
 - stop
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control