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{{  | {{RV|type=command  | ||
| ofp |=   | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|   | |game3= arma1  | ||
|version3= 1.00  | |||
|   | |game4= arma2  | ||
|version4= 1.00  | |||
|  | |game5= arma2oa  | ||
|version5= 1.50  | |||
|   | |game6= tkoh  | ||
|version6= 1.00  | |||
|  | |||
|   | |game7= arma3  | ||
|version7= 0.50  | |||
|gr1= Unit Control  | |||
|descr= Check if unit is stopped by [[stop]] command.  | |||
|s1= [[stopped]] unitName  | |||
|p1= unitName: [[Object]]  | |||
|r1= [[Boolean]]  | |||
<  | |x1= <sqs>? (stopped _loon1) : hint "Loon1 is stopped"</sqs>  | ||
</  | |||
|seealso= [[stop]]  | |||
}}  | |||
[[  | |||
Latest revision as of 14:33, 29 July 2022
Description
- Description:
 - Check if unit is stopped by stop command.
 - Groups:
 - Unit Control
 
Syntax
Examples
- Example 1:
 
Additional Information
- See also:
 - stop
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Unit Control