ppEffectDestroy: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Camera Control
|gr1= Camera Control


| Destroy [[Post process effects]] given by handle or array of handles.
|descr= Destroy [[Post Process Effects]] given by handle or array of handles.


| '''ppEffectDestroy''' effect
|s1= [[ppEffectDestroy]] effect


|p1= effect: [[Number]] - effect handle
|p1= effect: [[Number]] - effect handle


| [[Nothing]]
|r1= [[Nothing]]


|s2= '''ppEffectDestroy''' [effect1,...]
|s2= [[ppEffectDestroy]] effects


|p21= [effect1,...]: [[Array]] - array of effect handles -
|p21= effects: [[Array]] of [[Number]]s - array of effect handles


|p22= effect1: [[Number]] - effect handle
|r2= [[Nothing]]


| r2= [[Nothing]]
|x1= <sqf>ppEffectDestroy _hndl;</sqf>


|x1= <code>[[ppEffectDestroy]] _hndl;</code>
|x2= <sqf>ppEffectDestroy [_hndl0, _hndl1, _hndl2];</sqf>


|x2= <code>[[ppEffectDestroy]] [_hndl0, _hndl1, _hndl2];</code>
|seealso= [[Post Process Effects]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectCreate]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]]
 
|seealso= [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectCreate]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:26, 4 September 2022

Hover & click on the images for description

Description

Description:
Destroy Post Process Effects given by handle or array of handles.
Groups:
Camera Control

Syntax

Syntax:
ppEffectDestroy effect
Parameters:
effect: Number - effect handle
Return Value:
Nothing

Alternative Syntax

Syntax:
ppEffectDestroy effects
Parameters:
effects: Array of Numbers - array of effect handles
Return Value:
Nothing

Examples

Example 1:
ppEffectDestroy _hndl;
Example 2:
ppEffectDestroy [_hndl0, _hndl1, _hndl2];

Additional Information

See also:
Post Process Effects ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectCreate ppEffectCommit ppEffectCommitted ppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note