Mission Editor – ArmA: Armed Assault Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 10: Line 10:


::That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --[[User:Ceeeb|Ceeeb]] 03:41, 29 March 2007 (CEST)
::That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --[[User:Ceeeb|Ceeeb]] 03:41, 29 March 2007 (CEST)
I put a bit more information about Triggers (esp. the new seized by... type) to this page and also fixed time out description:
http://community.bistudio.com/wiki/Triggers
--[[User:Maruk|Maruk]] 14:56, 17 April 2007 (CEST)

Revision as of 14:56, 17 April 2007

AnswerMe

Could anyone with the knowledge please help confirm or add to the following parts:

  • Unit - Info Age : Couldn't get any result testing this.
  • Trigger - Effects - Environment : Don't know how this effects normal environmental sounds, or why you'd ever want to use it.
  • Waypoint - Effects - Environment : as above
  • Waypoint - Effects - Trigger : Couldn't get this to do anything at all.
A trigger is deactivated as soon as the condition is false again. --raedor 02:31, 29 March 2007 (CEST)
That's what I thought, but it seems only repeatable triggers can deactivate, except for Radio type triggers which never execute the on deactivation code. Know of any other exceptions? --Ceeeb 03:41, 29 March 2007 (CEST)


I put a bit more information about Triggers (esp. the new seized by... type) to this page and also fixed time out description: http://community.bistudio.com/wiki/Triggers --Maruk 14:56, 17 April 2007 (CEST)