random: Difference between revisions
Jump to navigation
Jump to search
(Better to use floor than round with random) |
mNo edit summary |
||
Line 29: | Line 29: | ||
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | ||
* The number returned is unlikely to be a whole number. To return a whole number | * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''.<br> | ||
x=floor(random 5) will return 0,1,2,3 or 4. | |||
x=ceil(random 5) will return 1,2,3,4 or 5. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
Line 40: | Line 42: | ||
[[Category:Scripting Commands OFP 1.46|RANDOM]] | [[Category:Scripting Commands OFP 1.46|RANDOM]] | ||
[[Category:Scripting Commands ArmA|RANDOM]] | [[Category:Scripting Commands ArmA|RANDOM]] | ||
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]] |
Revision as of 05:42, 26 April 2007
Description
- Description:
- Random real value from 0 (inclusive) to x (not inclusive).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_rNumber = random 1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
x=floor(random 5) will return 0,1,2,3 or 4.
x=ceil(random 5) will return 1,2,3,4 or 5.