Moves – Operation Flashpoint

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
m (Some wiki formatting)
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
==Syntax==
__NOEDITSECTION__
unit [[switchMove]] move
== Syntax ==
unit [[playMove]] move


* unit = [[Object]]: unit that perform this move
<sqf>
* move = [[String]]: name of move to be performed
unit switchMove moveName;
unit playMove moveName;
</sqf>


* unit: [[Object]] - unit that perform this move
* moveName: [[String]] - name of the move to be performed


==List of moves for Operation Flashpoint: Resistance==
{{Compact TOC}}
<table width="100%"><tr valign="top"><td>
===#===
* 5TCoDriver
* 5TCoDriverDead
* 5TCoDriverDying
* 5TCoDriverV1
* 5TDriver
* 5TDriverDead
* 5TDriverDying
* 5TDriverV1


<span id="A" />
== {{ofpr}} list of moves ==
===A===
 
{{TOC|abc}}
 
{{Columns|3|
=== A ===
 
* A10Pilot
* A10Pilot
* A10PilotDead
* A10PilotDead
Line 35: Line 31:
* AH1PilotV1
* AH1PilotV1


<span id="B" />
=== B ===
===B===
 
* Binoc
* Binoc
* BinocCrouch
* BinocCrouch
Line 78: Line 74:
* busDriverV1
* busDriverV1


<span id="C" />
=== C ===
===C===
 
* Cargo
* Cargo
* CargoDead
* CargoDead
Line 270: Line 266:
* CrouchSprintLF
* CrouchSprintLF
* CrouchSprintRF
* CrouchSprintRF
<td>
* CrouchToBinocCrouch
* CrouchToBinocCrouch
* CrouchToCombat
* CrouchToCombat
Line 291: Line 284:
* CrouchWalkRF
* CrouchWalkRF


<span id="D" />
=== D ===
===D===
 
* DeadState
* DeadState
* Default
* Default
* Driver
* Driver


<span id="E" />
=== E ===
===E===
 
* EffectCombatStand
* EffectCombatStand
* EffectStand
* EffectStand
Line 313: Line 306:
* EffectWeaponPanic
* EffectWeaponPanic


<span id="F" />
=== F ===
===F===
 
* FXangel
* FXangel
* FXangel2
* FXangel2
Line 371: Line 364:
* FXWomanSur
* FXWomanSur


<span id="G" />
=== G ===
===G===
 
* Gunner
* Gunner


<span id="H" />
=== H ===
===H===
 
* HandGunCrouch
* HandGunCrouch
* HandGunCrouch
* HandGunCrouch
Line 396: Line 389:
* HandGunCrouchVar2
* HandGunCrouchVar2
* HandGunDie
* HandGunDie
* HandGunGetInCar
* HandGunGetInTank
* HandGunGetOutTank
* HandGunLying
* HandGunLying
* HandGunLyingCrawlB
* HandGunLyingCrawlB
Line 480: Line 476:
* HRLGunnerV1
* HRLGunnerV1


<span id="I" />
=== J ===
<span id="J" />
 
===J===
* JeepCoDriver
* JeepCoDriver
* JeepCoDriverBack
* JeepCoDriverBack
Line 500: Line 495:
* JeepGunnerV1
* JeepGunnerV1


<span id="K" />
=== L ===
<span id="L" />
 
===L===
* LadderDownBase
* LadderDownBase
* LadderDownEnd
* LadderDownEnd
Line 540: Line 534:
* LyingTurnR
* LyingTurnR


<span id="M" />
=== M ===
===M===
 
* M113Driver
* M113Driver
* M113DriverOut
* M113DriverOut
Line 554: Line 548:
* M113Medic
* M113Medic
* M113MedicV1
* M113MedicV1
<td>
* M1A1Commander
* M1A1Commander
* M1A1CommanderOut
* M1A1CommanderOut
Line 607: Line 598:
* Mi24PilotV1
* Mi24PilotV1


<span id="N" />
=== N ===
===N===
 
* Nemocnej
* Nemocnej


<span id="O" />
=== O ===
===O===
 
* OnChair
* OnChair


<span id="P" />
=== P ===
===P===
 
* Para
* Para
* ParaDead
* ParaDead
Line 635: Line 626:
* PutDownToCombat
* PutDownToCombat


<span id="Q" />
=== S ===
<span id="R" />


<span id="S" />
===S===
* ScudCoDriver
* ScudCoDriver
* ScudCoDriverDead
* ScudCoDriverDead
Line 702: Line 690:
* StatesExt
* StatesExt


<span id="T" />
=== T ===
===T===
 
* T55Commander
* T55Commander
* T55CommanderOut
* T55CommanderOut
Line 753: Line 741:
* turnLRelaxed
* turnLRelaxed


<span id="U" />
=== U ===
===U===
 
* UazCoDriver
* UazCoDriver
* UazCoDriverDead
* UazCoDriverDead
Line 780: Line 768:
* UralDriverV1
* UralDriverV1


<span id="V" />
=== V ===
===V===
 
* V3SCoDriver
* V3SCoDriver
* V3SCoDriverDead
* V3SCoDriverDead
Line 791: Line 779:
* V3SDriverV1
* V3SDriverV1


<span id="W" />
=== W ===
===W===
 
* Weapon
* Weapon
* WeaponDead
* WeaponDead
Line 817: Line 805:
* WeaponWalkRF
* WeaponWalkRF


<span id="X" />
=== Z ===
<span id="Y" />
 
<span id="Z" />
===Z===
* ZSUCommander
* ZSUCommander
* ZSUCommanderOut
* ZSUCommanderOut
Line 838: Line 824:
* ZSUGunnerV1
* ZSUGunnerV1


[[Category:Operation_Flashpoint|MOVESLIST]]
=== # ===
* 5TCoDriver
* 5TCoDriverDead
* 5TCoDriverDying
* 5TCoDriverV1
* 5TDriver
* 5TDriverDead
* 5TDriverDying
* 5TDriverV1
|expand= y
}}
 
 
[[Category:Moves]]
{{GameCategory|ofp|Reference Lists}}

Latest revision as of 12:46, 3 January 2023

Syntax

unit switchMove moveName; unit playMove moveName;

  • unit: Object - unit that perform this move
  • moveName: String - name of the move to be performed


Operation Flashpoint: Resistance list of moves

A

  • A10Pilot
  • A10PilotDead
  • A10PilotDying
  • A10PilotV1
  • AH1Gunner
  • AH1GunnerDead
  • AH1GunnerDying
  • AH1GunnerV1
  • AH1Pilot
  • AH1PilotDead
  • AH1PilotDying
  • AH1PilotV1

B

  • Binoc
  • BinocCrouch
  • BinocCrouchToCrouch
  • BinocHandGunCrouchActions
  • BinocHandGunCrouchToHandGunCrouch
  • BinocHandGunLyingActions
  • BinocHandGunLyingToHandGunLying
  • BinocHandGunStandActions
  • BinocHandGunStandToHandGunStand
  • BinocLying
  • BinocLyingToLying
  • BinocStand
  • BinocStandToStand
  • BinocToCombat
  • BMPCommander
  • BMPCommanderOut
  • BMPCommanderOutDead
  • BMPCommanderOutDying
  • BMPCommanderOutV1
  • BMPCommanderV1
  • BMPDriver
  • BMPDriverOut
  • BMPDriverOutDead
  • BMPDriverOutDying
  • BMPDriverOutV1
  • BMPDriverV1
  • BMPGunner
  • BMPGunnerOut
  • BMPGunnerOutDead
  • BMPGunnerOutDying
  • BMPGunnerOutV1
  • BMPGunnerV1
  • busCargo
  • busCargoDead
  • busCargoDying
  • busCargoV1
  • busDriver
  • busDriverDead
  • busDriverDying
  • busDriverV1

C

  • Cargo
  • CargoDead
  • CargoDying
  • CargoVer1
  • CargoVer2
  • CargoVer3
  • CargoVer4
  • CargoVer5
  • CesnaCargo
  • CesnaCargoDead
  • CesnaCargoDying
  • CesnaCargoV1
  • CesnaPilot
  • CesnaPilotDead
  • CesnaPilotDying
  • CesnaPilotV1
  • Civil
  • CivilBase
  • CivilBase
  • CivilBase
  • CivilDead
  • CivilDeadVer2
  • CivilDying
  • CivilDyingVer2
  • CivilDyingVer2
  • CivilGetInCar
  • CivilGetInTank
  • CivilGetOutTank
  • CivilLying
  • CivilLyingCrawlB
  • CivilLyingCrawlF
  • CivilLyingCrawlL
  • CivilLyingCrawlLB
  • CivilLyingCrawlLF
  • CivilLyingCrawlR
  • CivilLyingCrawlRB
  • CivilLyingCrawlRF
  • CivilLyingDead
  • CivilLyingDying
  • CivilLyingDying
  • CivilLyingFastCrawlF
  • CivilLyingNoAim
  • CivilLyingPutDown
  • CivilLyingPutDownToCivilLying
  • CivilLyingStillV1
  • CivilLyingTakeFlag
  • CivilLyingTakeFlagToCivilLying
  • CivilLyingToCivil
  • CivilLyingToCivilLyingPutDown
  • CivilLyingToCivilLyingTakeFlag
  • CivilLyingToHandGunLying1
  • CivilLyingToHandGunLying2
  • CivilPutDown
  • CivilPutDownToCivil
  • CivilRunB
  • CivilRunF
  • CivilRunL
  • CivilRunLB
  • CivilRunLF
  • CivilRunR
  • CivilRunRB
  • CivilRunRF
  • CivilRunThrowGrenadeEnd
  • CivilRunThrowGrenadeStart
  • CivilStillV1
  • CivilStillV1
  • CivilStillV1
  • CivilTakeFlag
  • CivilTakeFlagToCivil
  • CivilThrowGrenadeEnd
  • CivilThrowGrenadeStart
  • CivilToCivilLying
  • CivilToCivilPutDown
  • CivilToCivilTakeFlag
  • CivilToHandGunStand1
  • CivilToHandGunStand2
  • CivilTurnL
  • CivilTurnR
  • CivilWalkB
  • CivilWalkF
  • CivilWalkL
  • CivilWalkLB
  • CivilWalkLF
  • CivilWalkR
  • CivilWalkRB
  • CivilWalkRF
  • Combat
  • CombatDead
  • CombatDeadVer2
  • CombatDeadVer3
  • CombatDying
  • CombatDying
  • CombatDyingVer
  • CombatDyingVer2
  • CombatDyingVer3
  • CombatDyingVer3
  • CombatGetInCar
  • CombatGetInTank
  • CombatGetOutTank
  • CombatRelaxed
  • CombatRelaxedDead
  • CombatRelaxedDeadVer2
  • CombatRelaxedDying
  • CombatRelaxedDyingVer2
  • CombatRelaxedStill
  • CombatReloadMagazine
  • CombatReloadMGun
  • CombatReloadMortarEnd
  • CombatReloadMortarStart
  • CombatRunB
  • CombatRunBDead
  • CombatRunBDeadVer2
  • CombatRunBDying
  • CombatRunBDyingVer2
  • CombatRunDead
  • CombatRunDeadVer2
  • CombatRunDying
  • CombatRunDyingVer2
  • CombatRunF
  • CombatRunFToLying
  • CombatRunL
  • CombatRunLB
  • CombatRunLF
  • CombatRunNF
  • CombatRunR
  • CombatRunRB
  • CombatRunRF
  • CombatRunThrowGrenadeEnd
  • CombatRunThrowGrenadeStart
  • CombatRunThrowGrenadeStart
  • CombatRunThrowGrenadeStart
  • CombatSprintF
  • CombatSprintLF
  • CombatSprintRF
  • CombatStillPlayer
  • CombatStillV1
  • CombatStrokeGun
  • CombatStrokeGunEnd
  • CombatThrowGrenadeEnd
  • CombatThrowGrenadeEnd
  • CombatThrowGrenadeStart
  • CombatThrowGrenadeStart
  • CombatThrowGrenadeStart
  • CombatToBinoc
  • CombatToCrouch
  • CombatToHandGunStand1
  • CombatToHandGunStand2
  • CombatToLying
  • CombatToMedic
  • CombatToPutDown
  • CombatToStand
  • CombatToTakeFlag
  • CombatToTreated
  • CombatToWeapon
  • CombatTurnL
  • CombatTurnLRelaxed
  • CombatTurnR
  • CombatTurnRRelaxed
  • CombatWalkB
  • CombatWalkF
  • CombatWalkL
  • CombatWalkLB
  • CombatWalkLF
  • CombatWalkR
  • CombatWalkRB
  • CombatWalkRF
  • CommandEngageAtWill
  • Commander
  • CommandFireAtWill
  • CommandFormation
  • CommandForward
  • CommandHoldFire
  • CommandStop
  • Crouch
  • CrouchDead
  • CrouchDying
  • CrouchDying
  • CrouchIM
  • CrouchReloadMagazine
  • CrouchRunB
  • CrouchRunF
  • CrouchRunL
  • CrouchRunLB
  • CrouchRunLF
  • CrouchRunR
  • CrouchRunRB
  • CrouchRunRF
  • CrouchSprintF
  • CrouchSprintLF
  • CrouchSprintRF
  • CrouchToBinocCrouch
  • CrouchToCombat
  • CrouchToCrouchSprintF
  • CrouchToHandGunCrouch1
  • CrouchToHandGunCrouch2
  • CrouchToLying
  • CrouchToWeapon
  • CrouchTurnL
  • CrouchTurnR
  • CrouchWalkB
  • CrouchWalkF
  • CrouchWalkL
  • CrouchWalkLB
  • CrouchWalkLF
  • CrouchWalkR
  • CrouchWalkRB
  • CrouchWalkRF

D

  • DeadState
  • Default
  • Driver

E

  • EffectCombatStand
  • EffectStand
  • EffectStandmove
  • EffectStandSalute
  • EffectStandSaluteEnd
  • EffectStandSaluteStart
  • EffectStandSitDown
  • EffectStandSitDownStill
  • EffectStandSitDownVer1
  • EffectStandSitDownVer2
  • EffectStandStill
  • EffectStandTalk
  • EffectWeaponPanic

F

  • FXangel
  • FXangel2
  • FXBase
  • FXCivilArmsAkimboL
  • FXCivilArmsAkimboR
  • FXCivilFoldOnesArms
  • FXCivilHandMouth
  • FXCivilLookaround
  • FXCivilLookaround2
  • FXCivilLookback
  • FXdismay
  • FXexecution
  • FXexecutionDead
  • FXFromHand
  • FXFromKneel
  • FXFromTable
  • FXInHand
  • FXInHandStat
  • FXInKneel
  • FXNewcivil
  • FXshow1
  • FXshow2
  • FXshow3
  • FXshow4
  • FXshow5
  • FXSitHandsOnTable
  • FXSitLeftHandDown
  • FXSitRightHandDown
  • FXStandAtt
  • FXStandAttVar1
  • FXStandBug
  • FXStandDangle
  • FXStandDip
  • FXStandDropTel
  • FXStandEndTable
  • FXStandFromDip
  • FXStandFromTable
  • FXStandhip
  • FXStandRotateTable
  • FXStandShowTable
  • FXStandStraight
  • FXStandSur
  • FXStandSurDead
  • FXStandSurDown
  • FXStandSurUniv
  • FXStandTelLoop
  • FXStandToDip
  • FXStandToTable
  • FXStandToTel
  • FXStandToTelHand
  • FXStandUnivTable
  • FXToHand
  • FXToKneel
  • FXToTable
  • FXWomanSur

G

  • Gunner

H

  • HandGunCrouch
  • HandGunCrouch
  • HandGunCrouchBase
  • HandGunCrouchBase
  • HandGunCrouchBase
  • HandGunCrouchDead
  • HandGunCrouchDeadVer2
  • HandGunCrouchDying
  • HandGunCrouchDying
  • HandGunCrouchDyingVer2
  • HandGunCrouchToBinocHandGunCrouch
  • HandGunCrouchToCrouch1
  • HandGunCrouchToCrouch2
  • HandGunCrouchToHandGunLying
  • HandGunCrouchToHandGunStand
  • HandGunCrouchToWeapon1
  • HandGunCrouchToWeapon2
  • HandGunCrouchVar2
  • HandGunDie
  • HandGunGetInCar
  • HandGunGetInTank
  • HandGunGetOutTank
  • HandGunLying
  • HandGunLyingCrawlB
  • HandGunLyingCrawlB
  • HandGunLyingCrawlB
  • HandGunLyingCrawlF
  • HandGunLyingDying
  • HandGunLyingPutDownActions
  • HandGunLyingPutDownToHandGunLying
  • HandGunLyingThrowGrenade2
  • HandGunLyingToBinocHandGunLying
  • HandGunLyingToCivilLying1
  • HandGunLyingToCivilLying2
  • HandGunLyingToHandGunCrouch
  • HandGunLyingToHandGunLyingPutDown
  • HandGunLyingToHandGunLyingTreated
  • HandGunLyingToLying1
  • HandGunLyingToLying2
  • HandGunLyingTreatedActions
  • HandGunLyingTreatedToHandGunLying
  • HandGunLyingVar2
  • HandGunMedicToHandGunStand
  • HandGunPutDownActions
  • HandGunPutDownToHandGunStand
  • HandGunStand
  • HandGunStand
  • HandGunStandBase
  • HandGunStandBase
  • HandGunStandDead
  • HandGunStandDeadVer2
  • HandGunStandDying
  • HandGunStandDying
  • HandGunStandDyingVer2
  • HandGunStandRelaxed
  • HandGunStandRelaxedStill
  • HandGunStandRunB
  • HandGunStandRunB
  • HandGunStandRunB
  • HandGunStandRunF
  • HandGunStandRunF
  • HandGunStandRunL
  • HandGunStandRunLB
  • HandGunStandRunLF
  • HandGunStandRunR
  • HandGunStandRunRB
  • HandGunStandRunRB
  • HandGunStandRunRF
  • HandGunStandToBinocHandGunStand
  • HandGunStandToCivil1
  • HandGunStandToCivil2
  • HandGunStandToCombat1
  • HandGunStandToCombat2
  • HandGunStandToHandGunCrouch
  • HandGunStandToHandGunMedic
  • HandGunStandToHandGunPutDown
  • HandGunStandToHandGunTreated
  • HandGunStandToStand1
  • HandGunStandToStand2
  • HandGunStandTurnL
  • HandGunStandTurnL
  • HandGunStandTurnLRelaxed
  • HandGunStandTurnR
  • HandGunStandTurnR
  • HandGunStandTurnRRelaxed
  • HandGunStandVar2
  • HandGunStandWalkB
  • HandGunStandWalkB
  • HandGunStandWalkF
  • HandGunStandWalkF
  • HandGunStandWalkL
  • HandGunStandWalkLB
  • HandGunStandWalkLF
  • HandGunStandWalkR
  • HandGunStandWalkRB
  • HandGunStandWalkRF
  • HandGunTakeFlag
  • HandGunTakeFlagActions
  • HandGunTakeFlagToHandGunStand
  • HandGunTreatedActions
  • HandGunTreatedToHandGunStand
  • HRLGunner
  • HRLGunnerDead
  • HRLGunnerDying
  • HRLGunnerV1

J

  • JeepCoDriver
  • JeepCoDriverBack
  • JeepCoDriverBackDead
  • JeepCoDriverBackDying
  • JeepCoDriverBackV1
  • JeepCoDriverDead
  • JeepCoDriverDying
  • JeepCoDriverV1
  • JeepDriver
  • JeepDriverDead
  • JeepDriverDying
  • JeepDriverV1
  • JeepGunner
  • JeepGunnerDead
  • JeepGunnerDying
  • JeepGunnerV1

L

  • LadderDownBase
  • LadderDownEnd
  • LadderDownLoop
  • LadderDownStart
  • LadderStatic
  • LadderUpEnd
  • LadderUpLoop
  • LadderUpStart
  • Lying
  • LyingCrawlB
  • LyingCrawlF
  • LyingCrawlL
  • LyingCrawlLB
  • LyingCrawlLF
  • LyingCrawlR
  • LyingCrawlRB
  • LyingCrawlRF
  • LyingDead
  • LyingDying
  • LyingFastCrawlF
  • LyingNoAim
  • LyingReloadMagazine
  • LyingStillV1
  • LyingThrowGrenadeEnd
  • LyingThrowGrenadeStart
  • LyingToBinocLying
  • LyingToCombat
  • LyingToCombatRun
  • LyingToCrouch
  • LyingToHandGunLying1
  • LyingToHandGunLying2
  • LyingToPutDownLying
  • LyingToTreatedLying
  • LyingToWeapon
  • LyingTurnL
  • LyingTurnR

M

  • M113Driver
  • M113DriverOut
  • M113DriverOutDead
  • M113DriverOutDying
  • M113DriverOutV1
  • M113DriverV1
  • M113Gunner
  • M113GunnerDead
  • M113GunnerDying
  • M113GunnerV1
  • M113Medic
  • M113MedicV1
  • M1A1Commander
  • M1A1CommanderOut
  • M1A1CommanderOutDead
  • M1A1CommanderOutDying
  • M1A1CommanderOutV1
  • M1A1CommanderV1
  • M1A1Driver
  • M1A1DriverOut
  • M1A1DriverOutDead
  • M1A1DriverOutDying
  • M1A1DriverOutV1
  • M1A1Gunner
  • M1A1GunnerV1
  • M2Gunner
  • M2GunnerDead
  • M2GunnerDying
  • M2GunnerV1
  • M60Commander
  • M60CommanderOut
  • M60CommanderOutDead
  • M60CommanderOutDying
  • M60CommanderOutV1
  • M60CommanderV1
  • M60Driver
  • M60DriverOut
  • M60DriverOutDead
  • M60DriverOutDying
  • M60DriverOutV1
  • M60DriverV1
  • M60Gunner
  • M60GunnerV1
  • ManPosBinoc
  • ManPosBinocLying
  • ManPosBinocStand
  • ManPosHandGunStand
  • Medic
  • MedicToCombat
  • Mi17Pilot
  • Mi17PilotDead
  • Mi17PilotDying
  • Mi17PilotV1
  • Mi24Gunner
  • Mi24GunnerDead
  • Mi24GunnerDying
  • Mi24GunnerV1
  • Mi24Pilot
  • Mi24PilotDead
  • Mi24PilotDying
  • Mi24PilotV1

N

  • Nemocnej

O

  • OnChair

P

  • Para
  • ParaDead
  • ParaDying
  • ParaV1
  • PBRDriver
  • PBRDriverDead
  • PBRDriverDying
  • PBRDriverV1
  • PBRGunner
  • PBRGunnerDead
  • PBRGunnerDying
  • PBRGunnerV1
  • Pilot
  • PutDown
  • PutDownLying
  • PutDownLyingToLying
  • PutDownToCombat

S

  • ScudCoDriver
  • ScudCoDriverDead
  • ScudCoDriverDying
  • ScudCoDriverV1
  • ScudDriver
  • ScudDriverDead
  • ScudDriverDying
  • ScudDriverV1
  • showHandGun
  • SitDownDead
  • SitDownToStand
  • SkodaCoDriver
  • SkodaCoDriverBack
  • SkodaCoDriverBackDead
  • SkodaCoDriverBackDying
  • SkodaCoDriverBackV1
  • SkodaCoDriverDead
  • SkodaCoDriverDying
  • SkodaCoDriverV1
  • SkodaDriver
  • SkodaDriverDead
  • SkodaDriverDying
  • SkodaDriverV1
  • Stand
  • StandBase
  • StandDead
  • StandDeadVer2
  • StandDying
  • StandDyingVer2
  • StandDyingVer2
  • StandGetInCar
  • StandGetInTank
  • StandGetOutTank
  • StandPutDown
  • StandPutDownToStand
  • StandRunF
  • StandStrokeFist
  • StandStrokeFistEnd
  • StandTakeFlag
  • StandTakeFlagToStand
  • StandThrowGrenadeEnd
  • StandThrowGrenadeStart
  • StandToBinocStand
  • StandToCombat
  • StandToHandGunStand1
  • StandToHandGunStand2
  • StandToSitDown
  • StandToStandPutDown
  • StandToStandTakeFlag
  • StandTurnL
  • StandTurnR
  • StandVar2
  • StandWalkB
  • StandWalkF
  • StandWalkL
  • StandWalkLB
  • StandWalkLF
  • StandWalkR
  • StandWalkRB
  • StandWalkRF
  • StatesExt

T

  • T55Commander
  • T55CommanderOut
  • T55CommanderOutDead
  • T55CommanderOutDying
  • T55CommanderOutV1
  • T55CommanderV1
  • T55DriverOut
  • T55DriverOutDead
  • T55DriverOutDying
  • T55DriverOutV1
  • T55Gunner
  • T55GunnerV1
  • T72Commander
  • T72CommanderOut
  • T72CommanderOutDead
  • T72CommanderOutDying
  • T72CommanderOutV1
  • T72CommanderV1
  • T72Driver
  • T72DriverOut
  • T72DriverOutDead
  • T72DriverOutDying
  • T72DriverOutV1
  • T72Gunner
  • T72GunnerOut
  • T72GunnerOutDead
  • T72GunnerOutDying
  • T72GunnerOutV1
  • T72GunnerV1
  • T80CommanderOut
  • T80CommanderOutDead
  • T80CommanderOutDying
  • T80CommanderOutV1
  • T80GunnerOut
  • T80GunnerOutDead
  • T80GunnerOutDying
  • T80GunnerOutV1
  • TakeFlag
  • TakeFlagToCombat
  • TractorDriver
  • TractorDriverDead
  • TractorDriverDying
  • TractorDriverV1
  • Treated
  • TreatedLying
  • TreatedLyingToLying
  • TreatedToCombat
  • turnLRelaxed

U

  • UazCoDriver
  • UazCoDriverDead
  • UazCoDriverDying
  • UazCoDriverV1
  • UazDriver
  • UazDriverDead
  • UazDriverDying
  • UazDriverV1
  • UH60Gunner
  • UH60GunnerDead
  • UH60GunnerDying
  • UH60GunnerV1
  • UH60Pilot
  • UH60PilotDead
  • UH60PilotDying
  • UH60PilotV1
  • UralCoDriver
  • UralCoDriverDead
  • UralCoDriverDying
  • UralCoDriverV1
  • UralDriver
  • UralDriverDead
  • UralDriverDying
  • UralDriverV1

V

  • V3SCoDriver
  • V3SCoDriverDead
  • V3SCoDriverDying
  • V3SCoDriverV1
  • V3SDriver
  • V3SDriverDead
  • V3SDriverDying
  • V3SDriverV1

W

  • Weapon
  • WeaponDead
  • WeaponDeadVer2
  • WeaponDying
  • WeaponDying
  • WeaponDyingVer2
  • WeaponDyingVer2
  • WeaponReloadAT
  • WeaponToCombat
  • WeaponToCrouch
  • WeaponToHandGunCrouch1
  • WeaponToHandGunCrouch2
  • WeaponToLying
  • WeaponTurnL
  • WeaponTurnR
  • WeaponWalkB
  • WeaponWalkF
  • WeaponWalkL
  • WeaponWalkLB
  • WeaponWalkLF
  • WeaponWalkR
  • WeaponWalkRB
  • WeaponWalkRF

Z

  • ZSUCommander
  • ZSUCommanderOut
  • ZSUCommanderOutDead
  • ZSUCommanderOutDying
  • ZSUCommanderOutV1
  • ZSUCommanderV1
  • ZSUDriver
  • ZSUDriverDead
  • ZSUDriverDying
  • ZSUDriverV1
  • ZSUGunner
  • ZSUGunnerOut
  • ZSUGunnerOutDead
  • ZSUGunnerOutDying
  • ZSUGunnerOutV1
  • ZSUGunnerV1

#

  • 5TCoDriver
  • 5TCoDriverDead
  • 5TCoDriverDying
  • 5TCoDriverV1
  • 5TDriver
  • 5TDriverDead
  • 5TDriverDying
  • 5TDriverV1