BIS fnc unitHeadgear: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.48


|1.48|Game version=
|arg= local


|arg= local |MP arguments=
|gr1= Inventory


|gr1 = Inventory |GROUP1=
|descr= Randomise headgear and facewear of a character.
{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}


| Randomise headgear and facewear of a character.
|s1= [unit, headgear, facewear] call [[BIS_fnc_unitHeadgear]]
{{Important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}|Description=


| [unit, headgear, facewear] call BIS_fnc_unitHeadgear |Syntax=
|p1= unit: [[Object]]
 
|p1= unit: [[Object]] |Parameter 1=


|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
* [[Boolean]] - if [[false]], change nothing to the headgear
* [[Boolean]] - if [[false]], change nothing to the headgear
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[Array]] - headgear list with individual probability |Parameter 2=
* [[Array]] - headgear list with individual probability|p3= facewear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
 
|p3= facewear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
* [[Boolean]] - if [[false]], change nothing to the facewear
* [[Boolean]] - if [[false]], change nothing to the facewear
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[Array]] - facewear list with individual probability |Parameter 3=
* [[Array]] - facewear list with individual probability
 
| [[Boolean]] - [[true]] when done |Return value=
 
|x1= <code><nowiki>[</nowiki>[[this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code> |Example 1=
 
|x2= <code><nowiki>[</nowiki>[[this]], [], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear only}}</code> |Example 2=


|x3= <code><nowiki>[</nowiki>[[this]], [[nil]], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // facewear only}}</code> |Example 3=
|r1= [[Boolean]] - [[true]] when done


|x4= <code><nowiki>[</nowiki>[[this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code> |Example 4=
|x1= <sqf>
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates
</sqf>


| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also=
|seealso= {{Link|Description.ext#CfgUnitTemplates}} [[addGoggles]] [[addHeadgear]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:unitHeadgear}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]]

Latest revision as of 17:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []] [this, [], []] call BIS_fnc_unitHeadgear; // headgear only [this, nil, []] call BIS_fnc_unitHeadgear; // facewear only [this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates

Additional Information

See also:
Description.ext - CfgUnitTemplates addGoggles addHeadgear

Notes

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