BIS fnc enemyDetected: Difference between revisions

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m (Text replacement - "|= Comments" to "|Comments=")
(added second parameter "distance" - added example)
 
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{{RV|type=function


{{Function|Comments=
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Combat


| 1.00 |= Game version
|descr= Returns true if unit knows about nearby enemy unit or driven vehicle.
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| Returns true if unit knows about nearby enemy unit or driven vehicle. |DESCRIPTION=
|s1= unit call [[BIS_fnc_enemyDetected]]
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| unit call [[BIS_fnc_enemyDetected]] |SYNTAX=
|p1= unit - [[Object]]: unit that is inspected


|p1= unit - [[Object]]: unit that is inspected |PARAMETER1=
|r1= [[Boolean]]: True if an enemy was detected


| [[Boolean]]: True if an enemy was detected |RETURNVALUE=
|x1= <sqf>private _enemyDetected = _unit call BIS_fnc_enemyDetected;</sqf>
____________________________________________________________________________________________


|x1= <code>_enemyDetected = _unit [[call]] '''BIS_fnc_enemyDetected''';</code> |EXAMPLE1=
|seealso= [[BIS_fnc_enemyTargets]]
____________________________________________________________________________________________
|p2=distance - [[Number]]: radius around unit to check|x2=<sqf>private _enemyDetected = [_unit, 100] call BIS_fnc_enemyDetected;</sqf>}}
 
| [[BIS_fnc_enemyTargets]] |SEEALSO=
 
}}
 
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Combat|{{uc:enemyDetected}}]]
[[Category:Functions|{{uc:enemyDetected}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:enemyDetected}}]]

Latest revision as of 18:50, 3 April 2023

Hover & click on the images for description

Description

Description:
Returns true if unit knows about nearby enemy unit or driven vehicle.
Execution:
call
Groups:
Combat

Syntax

Syntax:
unit call BIS_fnc_enemyDetected
Parameters:
unit - Object: unit that is inspected
distance - Number: radius around unit to check
Return Value:
Boolean: True if an enemy was detected

Examples

Example 1:
private _enemyDetected = _unit call BIS_fnc_enemyDetected;
Example 2:
private _enemyDetected = [_unit, 100] call BIS_fnc_enemyDetected;

Additional Information

See also:
BIS_fnc_enemyTargets

Notes

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