BIS fnc enemyDetected: Difference between revisions
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Hypoxic125 (talk | contribs) (added second parameter "distance" - added example) |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Combat | ||
| | |descr= Returns true if unit knows about nearby enemy unit or driven vehicle. | ||
| | |s1= unit call [[BIS_fnc_enemyDetected]] | ||
|p1= unit - [[Object]]: unit that is inspected | |||
|r1= [[Boolean]]: True if an enemy was detected | |||
|x1= <sqf>private _enemyDetected = _unit call BIS_fnc_enemyDetected;</sqf> | |||
|seealso= [[BIS_fnc_enemyTargets]] | |||
|p2=distance - [[Number]]: radius around unit to check|x2=<sqf>private _enemyDetected = [_unit, 100] call BIS_fnc_enemyDetected;</sqf>}} | |||
</ | |||
Latest revision as of 18:50, 3 April 2023
Description
- Description:
- Returns true if unit knows about nearby enemy unit or driven vehicle.
- Execution:
- call
- Groups:
- Combat
Syntax
- Syntax:
- unit call BIS_fnc_enemyDetected
- Parameters:
- unit - Object: unit that is inspected
- distance - Number: radius around unit to check
- Return Value:
- Boolean: True if an enemy was detected
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_enemyTargets
Notes
-
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